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Web Fluid Lab
The web fluid lab is the visual sketchbook. It runs in the browser using Three.js and allows faster iteration on visual grammar than Unity.
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The web fluid lab is the visual sketchbook. It runs in the browser using Three.js and allows faster iteration on visual grammar than Unity.
It is not a replacement for Unity DYK. It is a place to discover what the body can do to light, fluid, and color — before committing those ideas to the main performance pipeline.
- Three.js scene with body-mask emitters - Fluid simulation or advection-based particle fields - Color field driven by BodyTruth and movement primitives - Multiple visual modes, switchable live - Body segmentation from Femto/Mega mask - Mocopi-derived motion values feeding effect parameters
The web lab connects to the same BodyTruth / motion data that Unity consumes. When BodyTruth says the body is present and wave = 0.7, both Unity and the browser receive the same signal. The visual output is different; the input is the same.
Mode D tries to make the real body feel dimensional, strange, and embodied without leaning on fake skeletons.
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