**THE RENDER STACK ARCHITECTURE**
Here is the full **render-stack architecture** for Echelon — the exact multi-layer rendering pipeline that turns latent physics into shaders, deformations, lighting, and compositing. This is the graphics equivalent of LIM-RPS: a layered, contractive, hierarchical system designed so that **every visual element is explicitly driven by the latent and its dynamical derivatives**, not by arbitrary UI animation.
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