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Sky Garden Body-First Stabilization - 2026-05-05

Keep `Serenity Ethereal Sky Garden` centered on the live human body before adding more spectacle. The performer is the conductor; sky, water, glow, petals, and post effects are supporting layers only.

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Keep `Serenity Ethereal Sky Garden` centered on the live human body before adding more spectacle. The performer is the conductor; sky, water, glow, petals, and post effects are supporting layers only. During Mac4 Unity Play Mode validation, the W11 procedural sky rendered as a full-frame white oval. Disabling body glow and mirror water did not remove it; disabling `LumeSkySunsetRenderer` did. The Femto/depth feed was still live, and the performer returned once the sky layer was gated off. Second validation showed the performer could still be buried by floating-island geometry even after sky/water/glow/post were disabled. The first safe-mode patch had not gated W11.2 scenic geometry or W11.5 decorative emitters, so a huge island layer could sit in the foreground and defeat the body-first rule. - `skyGardenBodyFirstSafeMode`: default `true` - `skyGardenEnableProceduralSky`: default `false` - `skyGardenEnableScenicGeometry`: default `false` - `skyGardenEnableNarrativeTrack`: default `false` - `skyGardenEnableMirrorWater`: default `false` - `skyGardenEnableAmbientParticles`: default `false` - `skyGardenEnableBodyGlow`: default `false` - `skyGardenEnablePainterlyPost`: default `false` When safe mode is on, Sky Garden uses the live depth body plus the stable dark atmospheric backdrop. The experimental W11 sky, scenic geometry, timed narrative cameras, mirror water, lotus/firefly decoration, body glow, and painterly pass stay disabled.

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