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Parallel Architecture Patterns

The old page said "N'Ko CTC and LIM-RPS" as if both were equally canonical runtime architectures. That was misleading. The corrected comparison is:

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The movement stack and the N'Ko ASR stack are related by pattern, not by shared implementation. The old page said "N'Ko CTC and LIM-RPS" as if both were equally canonical runtime architectures. That was misleading. The corrected comparison is: | Aspect | Movement / MotionMix / LUME CC | N'Ko ASR / inscription | | --- | --- | --- | | Input | camera, IMU, mocopi, watch, depth/body evidence | audio/acoustic frames | | Current runtime anchor | EchelonCore + LatentUpdater + SAN/ClaimBridge lanes | trajectory-biased Transformer CTC ASR anchor | | Routing/correction | SAN layers, BodyTruth, AirDeck safety, future routing work | MAOE-style post-ASR correction/admissibility routing | | Output | body state, audio params, visual params, DJ intent, motion claims | character sequence, telemetry, correction decisions | | Cultural grounding | embodied movement and performance practice | Mande/N'Ko phonology and writing | - body motion is continuous but must produce stable command/audio/visual intent; - speech is continuous but must produce stable N'Ko text. - temporal context; - confidence/freshness; - boundary handling; - recovery when tracking or recognition fails; - protection against generic priors overwriting the source signal.

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