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LIM-RPS as Constraint
The name is technical but the principle is artistic: LUME's visual and musical responses must be bounded, memoryful, multimodal, and synthesizing. This is the difference between a sensor spike and a choreographic response.
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The name is technical but the principle is artistic: LUME's visual and musical responses must be bounded, memoryful, multimodal, and synthesizing. This is the difference between a sensor spike and a choreographic response.
Outputs cannot change arbitrarily fast. Every primitive, template, and effect has an attack and release rate. If the wave target jumps from 0.0 to 1.0, the actual value moves toward it at a controlled rate. If burst falls, it decays rather than disappearing in one frame.
This prevents sensor jitter from becoming visual violence. It gives the visuals the musical quality of attack, sustain, and release. A hand moving fast produces an increase in wave that builds and then settles. A sensor dropout does not immediately blank the visual. The body is heard as a continuous voice, not a series of disconnected shouts.
The system does not use one rigid table that maps a single gesture to a single effect. Instead, it evaluates a continuous field. BodyTruth, primitives, templates, memory, and confidence become effect weights. Color shift, pressure glow, wall bend, ribbon impulse, calm field, contour focus, fluid impulse, and spark damping emerge from that map.
The result is more like a mixer than a switchboard. Multiple body qualities contribute simultaneously. A moment that is 0.6 wave and 0.4 lean produces a different visual than 0.9 wave and 0.0 lean. The aesthetic richness comes from this continuous composition, not from a discrete command system.
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