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research noteexperiment writeup candidatescore 24

Echelon Web Visualization

- **3D Latent Orb**: GPU-accelerated sphere with custom shaders - Energy-based scaling - Residual glow effects - Fresnel rim lighting - Animated noise distortion

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- **3D Latent Orb**: GPU-accelerated sphere with custom shaders - Energy-based scaling - Residual glow effects - Fresnel rim lighting - Animated noise distortion The dev server runs on http://localhost:3000 and proxies WebSocket connections to the Rust backend on port 8080. - **Mouse drag**: Rotate camera - **Mouse wheel**: Zoom in/out - **Right-click drag**: Pan camera Edit `src/shaders/orbVertex.glsl` and `orbFragment.glsl` to customize the orb appearance. Modify the color schemes in: - `src/components/LatentOrb.jsx` - Main orb color - `src/components/TrailParticles.jsx` - Trail color - `src/components/TelemetryOverlay.css` - UI colors

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