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E534 — Duncan Fewkes reel analysis digest

- 20 reels ingested at `[home]/.openclaw/browser/reels-ingest/{DU,DV}*/` - Episodes covered: **E485 (Pt2 Jason Derulo World Tour), E525-E536, E543-E549, E556-E557, E560, E567-E568, E570** - 5 Gemini visual analyses: DU-52fcinww (E544 Blocky Pinscreen), DUleGWZisrH (E534 Fluid Presets), DV6A04wislr (E568 SuperHot Cubes), DUSui7PioUD (E527 Holovis branded), DUgoDHlipPu (E532 Depth Cubes vs Fluid Presets) — rest rate-limited - All on **HDRP + VFX Graph + Shader Graph** (confirmed every caption)

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Source video: `../reels/E534-DUleGWZisrH.mp4` (symlink to `[home-path]`) Caption: `../reels/E534-DUleGWZisrH.txt` This file aggregates every playbook chunk section that cites E534. Sections are de-duplicated by heading. - 20 reels ingested at `[home]/.openclaw/browser/reels-ingest/{DU,DV}*/` - Episodes covered: **E485 (Pt2 Jason Derulo World Tour), E525-E536, E543-E549, E556-E557, E560, E567-E568, E570** - 5 Gemini visual analyses: DU-52fcinww (E544 Blocky Pinscreen), DUleGWZisrH (E534 Fluid Presets), DV6A04wislr (E568 SuperHot Cubes), DUSui7PioUD (E527 Holovis branded), DUgoDHlipPu (E532 Depth Cubes vs Fluid Presets) — rest rate-limited - All on **HDRP + VFX Graph + Shader Graph** (confirmed every caption) Verbatim from his caption (E534) — these are the actual preset names in his FluidSim slot: | Preset | Caption description | Best for | |--------|---------------------|----------| | **Default** | "nice swishy pressure wave, but does sometimes look too large a motion" | general use | | **Default_Smooth** | (named in E534 visual analysis UI panel) | smoothed Default | | **LongThrow** | "lot of velocity propagation so it continues onwards, but tendency to thin down over distance, lacks the vorticity/swirls and pressure wave wobble" | long arc throws | | **MidThrow** | "puts more vorticity back in which helps it not drop downwards to ground level" | balanced | | **ShortThrow** | "very local, helps if you want to leave trails/particle clones lingering in space" | trail residue, cymatic-on-logo | | **InvertedObstacle** | "made for E522 Internal Swishy Stuff to keep fluid flow inside the offscreen reprojected depth render" | fluid INSIDE the body silhouette only |

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