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E415 — Duncan Fewkes reel analysis digest

Caption progression: - E469: *"shoulda done it sooner — Amazing the daft poses that some rotational symmetry prompts you to hit"* - E471: tests metallic vs non-metallic surface, adds "test box environment so the metallic surface has something to reflect" - E472: extends from upper-body-only to full body so legs participate

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⚠ No video on disk for this reel — referenced by the playbook but not in the local ingest cache. This file aggregates every playbook chunk section that cites E415. Sections are de-duplicated by heading. Caption progression: - E469: *"shoulda done it sooner — Amazing the daft poses that some rotational symmetry prompts you to hit"* - E471: tests metallic vs non-metallic surface, adds "test box environment so the metallic surface has something to reflect" - E472: extends from upper-body-only to full body so legs participate Mechanism (inferred from visuals): - Take live depth-camera silhouette - Rotate + mirror N times around screen-center axis (kaleidoscope = rotational symmetry, typically 6 or 8 fold) - Composite the rotated copies on top of each other - Apply chrome / matte material toggle for surface change - Reflection probe in the middle of the symmetry gives the metallic copies something to reflect **LUME mapping:** add `LumeKaleidoscope.cs` as a Wave 4 VFX preset. Cheap to ship — single render texture + N copies rotated by `60°*i`. Plays well with our Femto depth stream (silhouette already segmented). Useful as a "performance mode" where one user generates an N-fold pattern. Net new mode for the playbook.

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