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Audio Engine

**Version**: 1.1.0 **Last Updated**: 2025-01-01 **Status**: Production **Parent**: [03-ECHELON.md](03-ECHELON.md) **Previous**: [07-GESTURE_RECOGNITION.md](07-GESTURE_RECOGNITION.md) **Crate**: `core/cc-echelon/crates/cc-conductor/` **Tests**: 31 passing

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**Version**: 1.1.0 **Last Updated**: 2025-01-01 **Status**: Production **Parent**: [03-ECHELON.md](03-ECHELON.md) **Previous**: [07-GESTURE_RECOGNITION.md](07-GESTURE_RECOGNITION.md) **Crate**: `core/cc-echelon/crates/cc-conductor/` **Tests**: 31 passing The audio engine provides **beat-quantized scheduling**, **real-time DSP**, and **DJ software integration**. It operates under strict latency constraints where every millisecond matters. | Stage | Budget | Notes | |-------|--------|-------| | Gesture detection | 500μs | From cc-gesture | | Action scheduling | 100μs | Queue insertion | | Beat quantization | 50μs | Next beat calculation | | MIDI/OSC send | 200μs | Network I/O | | Audio callback | 5.3ms | 256 samples @ 48kHz | | **Total** | **< 6ms** | End-to-end | | Rule | Enforcement | |------|-------------| | No allocation | Pre-allocated buffers | | No blocking | Lock-free queues | | No syscalls | Avoid I/O in callback | | Bounded time | Fixed buffer size | | Stage | Budget | Notes | |-------|--------|-------| | Gesture detection | 500μs | From cc-gesture | | Action scheduling | 100μs | Queue insertion | | Beat quantization | 50μs | Next beat calculation | | MIDI/OSC send | 200μs | Network I/O | | Audio callback | 5.3ms | 256 samples @ 48kHz | | **Total** | **< 6ms** | End-to-end |

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