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Test Scenarios for Agent Reputation System
```python # Scenario 1.1: Register new agent def test_register_agent(): marketplace = ReputationMarketplace() agent = marketplace.get_or_create_manager("agent_001", initial_rep=100.0)
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Test Scenarios for Agent Reputation System
> Comprehensive test cases for validating system behavior
---
๐งช Unit Test Scenarios
1. Agent Registration
python
# Scenario 1.1: Register new agent
def test_register_agent():
marketplace = ReputationMarketplace()
agent = marketplace.get_or_create_manager("agent_001", initial_rep=100.0)
assert agent.agent_id == "agent_001"
assert agent.total_reputation == 100.0
assert agent.available_reputation == 100.0
assert agent.staked_reputation == 0.0
# Scenario 1.2: Retrieve existing agent
def test_retrieve_existing_agent():
marketplace = ReputationMarketplace()
agent1 = marketplace.get_or_create_manager("agent_001")
agent2 = marketplace.get_or_create_manager("agent_001")
assert agent1 is agent2 # Same instance2. Market Creation
python
# Scenario 2.1: Create task prediction market
def test_create_market():
marketplace = ReputationMarketplace()
market = marketplace.create_market(
prediction_type=PredictionType.TASK_SUCCESS,
subject_agent="claude_opus",
task_id="task_001",
task_description="Implement feature X"
)
assert market.market_id is not None
assert market.prediction_type == PredictionType.TASK_SUCCESS
assert market.is_resolved == False
assert market.total_staked == 0.0
# Scenario 2.2: Market with deadline
def test_market_with_deadline():
market = create_market(closes_in_minutes=30)
assert market.closes_at is not None
assert market.closes_at > datetime.now()3. Placing Stakes
python
# Scenario 3.1: Successful stake placement
def test_place_stake():
marketplace = ReputationMarketplace()
marketplace.get_or_create_manager("bettor_001", initial_rep=100.0)
market = marketplace.create_market(...)
stake = marketplace.place_prediction(
agent_id="bettor_001",
market_id=market.market_id,
prediction=True,
stake_amount=20.0,
confidence=0.8
)
assert stake is not None
assert stake.stake_amount == 20.0
assert stake.confidence <= 0.8 # May be adjusted
# Scenario 3.2: Insufficient funds
def test_insufficient_funds():
marketplace = ReputationMarketplace()
marketplace.get_or_create_manager("poor_agent", initial_rep=10.0)
market = marketplace.create_market(...)
stake = marketplace.place_prediction(
agent_id="poor_agent",
market_id=market.market_id,
prediction=True,
stake_amount=50.0, # More than balance
confidence=0.9
)
assert stake is None # Should fail
# Scenario 3.3: Closed market rejection
def test_closed_market():
marketplace = ReputationMarketplace()
market = marketplace.create_market(closes_in_minutes=0)
time.sleep(1) # Wait for market to close
stake = marketplace.place_prediction(
agent_id="agent_001",
market_id=market.market_id,
prediction=True,
stake_amount=10.0,
confidence=0.7
)
assert stake is None4. Market Resolution
python
# Scenario 4.1: Resolve with SUCCESS
def test_resolve_success():
marketplace = ReputationMarketplace()
setup_market_with_bets(marketplace) # 3 agents bet
results = marketplace.resolve_market(
market_id="market_001",
outcome=True # SUCCESS
)
assert "payouts" in results
assert len(results["payouts"]) == 3
# Winners should have positive payout
for payout in results["payouts"]:
if payout["prediction"] == True:
assert payout["payout"] > 0
else:
assert payout["payout"] <= 0
# Scenario 4.2: All bets on same outcome
def test_unanimous_betting():
marketplace = ReputationMarketplace()
market = create_market(marketplace)
# All bet SUCCESS
marketplace.place_prediction("a", market.market_id, True, 10, 0.9)
marketplace.place_prediction("b", market.market_id, True, 20, 0.8)
marketplace.place_prediction("c", market.market_id, True, 30, 0.7)
results = marketplace.resolve_market(market.market_id, True)
# All winners split pool proportionally
total_staked = 60
for payout in results["payouts"]:
expected = (payout["stake"] / total_staked) * total_staked
assert payout["payout"] == expected
# Scenario 4.3: Quality score affects continuous market
def test_quality_estimate_resolution():
marketplace = ReputationMarketplace()
market = create_market(PredictionType.QUALITY_ESTIMATE)
marketplace.place_prediction("a", market.market_id, 0.8, 10, 0.9) # Predicts 0.8
marketplace.place_prediction("b", market.market_id, 0.5, 10, 0.7) # Predicts 0.5
results = marketplace.resolve_market(market.market_id, 0.85) # Actual: 0.85
# Agent A was closer, should get better payout
payout_a = get_payout(results, "a")
payout_b = get_payout(results, "b")
assert payout_a > payout_b---
๐ Integration Test Scenarios
5. Cascade Propagation
python
# Scenario 5.1: Single-hop cascade
def test_single_hop_cascade():
engine = CascadeEngine()
# Build trust graph: A โ B (0.8)
engine.set_trust_edge("A", "B", 0.8)
# Initiate cascade from A
event = engine.initiate_cascade(
origin_agent="A",
delta=0.1,
cascade_type=CascadeType.ENDORSEMENT
)
result = engine.run_full_cascade(event)
assert "B" in event.agents_affected
assert result["max_generation_reached"] == 1
# B's delta should be attenuated
b_trajectory = engine.get_trajectory("B")
# delta_B = 0.1 * decay(0.5) * trust(0.8) = 0.04
# Scenario 5.2: Multi-hop cascade
def test_multi_hop_cascade():
engine = CascadeEngine()
# Build chain: A โ B โ C โ D
engine.set_trust_edge("A", "B", 0.9)
engine.set_trust_edge("B", "C", 0.8)
engine.set_trust_edge("C", "D", 0.7)
event = engine.initiate_cascade("A", 0.2, CascadeType.TRUST_SURGE)
result = engine.run_full_cascade(event)
assert result["max_generation_reached"] == 3
assert result["agents_affected"] == 4 # A, B, C, D
# Scenario 5.3: Cascade with trust threshold
def test_cascade_threshold():
engine = CascadeEngine()
# Low trust edge
engine.set_trust_edge("A", "B", 0.2) # Below GUILT_BY_ASSOCIATION threshold (0.5)
event = engine.initiate_cascade("A", -0.2, CascadeType.GUILT_BY_ASSOCIATION)
result = engine.run_full_cascade(event)
# B should NOT be affected (trust too low)
assert "B" not in event.agents_affected6. Trajectory Tracking
python
# Scenario 6.1: Rising star detection
def test_rising_star_phase():
engine = CascadeEngine()
trajectory = engine.get_trajectory("agent_rising")
# Add ascending snapshots
for i in range(10):
score = 0.3 + i * 0.06 # 0.3 โ 0.84
trajectory.add_snapshot(ReputationSnapshot(
timestamp=datetime.now() - timedelta(days=10-i),
score=score,
confidence=0.8,
sample_size=5
))
assert trajectory.phase == TrajectoryPhase.RISING_STAR
assert trajectory.trajectory.velocity > 0.05
assert trajectory.trajectory.acceleration > 0
# Scenario 6.2: Declining phase detection
def test_declining_phase():
trajectory = setup_declining_trajectory()
assert trajectory.phase == TrajectoryPhase.DECLINING
assert trajectory.trajectory.velocity < -0.05
# Scenario 6.3: Volatility detection
def test_volatile_phase():
trajectory = ReputationTrajectory("volatile_agent")
# Add erratic snapshots
scores = [0.5, 0.8, 0.3, 0.9, 0.4, 0.7, 0.2, 0.8]
for i, score in enumerate(scores):
trajectory.add_snapshot(ReputationSnapshot(
timestamp=datetime.now() - timedelta(days=8-i),
score=score,
confidence=0.5,
sample_size=2
))
assert trajectory.phase == TrajectoryPhase.VOLATILE
assert trajectory.trajectory.trend_confidence < 0.37. Smart Routing
python
# Scenario 7.1: Route by current best
def test_route_current_best():
router = setup_router_with_agents()
candidates = router.route_task(
domain="coding",
strategy=RoutingStrategy.CURRENT_BEST,
top_n=1
)
assert len(candidates) == 1
# Should be agent with highest current score
# Scenario 7.2: Route by rising stars
def test_route_rising_stars():
engine = CascadeEngine()
setup_diverse_trajectories(engine)
router = TrajectoryRouter(engine)
candidates = router.route_task(
domain="coding",
strategy=RoutingStrategy.RISING_STARS,
top_n=3
)
# First candidate should have highest momentum
assert candidates[0].momentum > candidates[1].momentum
# Scenario 7.3: Exclude low-confidence agents
def test_route_min_score():
router = setup_router_with_agents()
candidates = router.route_task(
domain="coding",
min_score=0.7,
top_n=5
)
for c in candidates:
assert c.current_score >= 0.7---
๐ Security Test Scenarios
8. Manipulation Prevention
python
# Scenario 8.1: Detect herding behavior
def test_herding_detection():
market = ReputationPredictionMarket()
pred_market = create_prediction_market(market)
# All agents bet the same way
for i in range(10):
market.placeBet(
pred_market.id,
f"agent_{i}",
OutcomeType.SUCCESS,
10,
0.9
)
# Should trigger cascade alert
summary = market.getMarketSummary()
assert len(summary.cascadeAlerts) > 0
assert summary.cascadeAlerts[-1].type == "herding"
# Scenario 8.2: Self-betting restriction
def test_self_betting_restriction():
market = ReputationPredictionMarket()
alice = market.registerAgent("Alice", [Domain.CODING])
pred_market = market.createPredictionMarket(
"task_001", "Task", Domain.CODING, alice.id, deadline
)
# Alice should NOT be able to bet on her own task
# (Implementation note: may need to add this rule)
with pytest.raises(Exception):
market.placeBet(pred_market.id, alice.id, OutcomeType.SUCCESS, 50, 0.99)
# Scenario 8.3: Arbitrage detection
def test_arbitrage_detection():
market = ReputationPredictionMarket()
agent = market.registerAgent("Undervalued", [Domain.CODING])
# Artificially set low market price
agent.domains.get(Domain.CODING).marketPrice = 30
# Complete several successful tasks
for _ in range(5):
pm = market.createPredictionMarket("task", "", Domain.CODING, agent.id, deadline)
market.resolveMarket(pm.id, OutcomeType.SUCCESS, 0.95)
# Should detect arbitrage opportunity
arb = market.detectArbitrage(agent.id, Domain.CODING)
assert arb is not None
assert arb.recommendation == "buy"
assert arb.fundamentalValue > arb.marketPrice---
๐งฌ Lineage Test Scenarios
9. Hereditary Reputation
python
# Scenario 9.1: Partial inheritance
def test_partial_inheritance():
tree = LineageTree(default_inheritance_ratio=0.5)
parent = tree.register_progenitor("parent", {
ReputationGene.RELIABILITY: 0.8,
ReputationGene.ACCURACY: 0.9
})
child = tree.spawn_child("parent", "child", InheritanceMode.PARTIAL_INHERIT)
child_profile = tree.profiles["child"]
# Child should have 50% of parent's genes
assert child_profile.genes[ReputationGene.RELIABILITY] == pytest.approx(0.4, 0.1)
assert child_profile.genes[ReputationGene.ACCURACY] == pytest.approx(0.45, 0.1)
assert child_profile.generation == 1
# Scenario 9.2: Staked reputation
def test_staked_spawn():
tree = LineageTree()
tree.register_progenitor("parent", {gene: 0.7 for gene in ReputationGene})
stake = tree.stake_for_spawn("parent", "child", stake_amount=0.3)
# Parent's available rep should decrease
parent_profile = tree.profiles["parent"]
assert parent_profile.effective_reputation < 0.7
# Resolve stake with success
tree.resolve_stake(stake.stake_id, child_performance=0.8)
# Parent should get bonus
assert parent_profile.effective_reputation > 0.7
# Scenario 9.3: Lineage query
def test_lineage_query():
tree = LineageTree()
tree.register_progenitor("grandparent")
tree.spawn_child("grandparent", "parent")
tree.spawn_child("parent", "child1")
tree.spawn_child("parent", "child2")
# Query ancestors
ancestors = tree.get_ancestors("child1")
assert "parent" in ancestors
assert "grandparent" in ancestors
# Query descendants
descendants = tree.get_descendants("grandparent")
assert "parent" in descendants
assert "child1" in descendants
assert "child2" in descendants---
๐ Load Test Scenarios
10. Performance Tests
python
# Scenario 10.1: High-volume market creation
def test_high_volume_markets():
marketplace = ReputationMarketplace()
start = time.time()
for i in range(1000):
marketplace.create_market(
PredictionType.TASK_SUCCESS,
f"agent_{i % 100}",
f"task_{i}"
)
elapsed = time.time() - start
assert elapsed < 5.0 # Should complete in < 5 seconds
# Scenario 10.2: Cascade propagation performance
def test_cascade_performance():
engine = CascadeEngine()
# Create dense trust network (100 agents, ~500 edges)
for i in range(100):
for j in range(5):
target = (i + j + 1) % 100
engine.set_trust_edge(f"agent_{i}", f"agent_{target}", 0.6)
start = time.time()
event = engine.initiate_cascade("agent_0", 0.1, CascadeType.TRUST_SURGE)
result = engine.run_full_cascade(event)
elapsed = time.time() - start
assert elapsed < 2.0 # Should complete in < 2 seconds
assert result["agents_affected"] > 50
# Scenario 10.3: Concurrent betting
def test_concurrent_betting():
import threading
marketplace = ReputationMarketplace()
market = create_market(marketplace)
errors = []
def place_bet(agent_id):
try:
marketplace.place_prediction(agent_id, market.market_id, True, 1.0, 0.5)
except Exception as e:
errors.append(e)
threads = [threading.Thread(target=place_bet, args=(f"agent_{i}",)) for i in range(100)]
for t in threads:
t.start()
for t in threads:
t.join()
assert len(errors) == 0
assert len(market.stakes) == 100---
โ Test Checklist
| Category | Scenarios | Priority |
|---|---|---|
| Registration | 1.1, 1.2 | High |
| Market Creation | 2.1, 2.2 | High |
| Staking | 3.1, 3.2, 3.3 | High |
| Resolution | 4.1, 4.2, 4.3 | High |
| Cascades | 5.1, 5.2, 5.3 | Medium |
| Trajectories | 6.1, 6.2, 6.3 | Medium |
| Routing | 7.1, 7.2, 7.3 | Medium |
| Security | 8.1, 8.2, 8.3 | High |
| Lineage | 9.1, 9.2, 9.3 | Medium |
| Performance | 10.1, 10.2, 10.3 | Low |
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Source Anchor
agent-reputation/docs/TEST_SCENARIOS.md
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