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Computational Choreography - Complete System Architecture

The Computational Choreography (CC) system transforms raw motion sensor data into musically-coherent audio control signals. The architecture follows a strict **bottom-up dependency graph** where lower layers know nothing about higher layers.

Embodied Trajectory Systems architecture technical paper candidate score 70 .md

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Computational Choreography - Complete System Architecture

## Table of Contents
1. [Executive Overview](#1-executive-overview)
2. [System Stack Diagram](#2-system-stack-diagram)
3. [Crate Hierarchy](#3-crate-hierarchy)
4. [Layer-by-Layer Breakdown](#4-layer-by-layer-breakdown)
5. [Data Flow Pipeline](#5-data-flow-pipeline)
6. [Module Reference](#6-module-reference)
7. [Type System](#7-type-system)
8. [Frozen Contracts](#8-frozen-contracts)
9. [CC-Echelon Workspace Deep Dive](#9-cc-echelon-workspace-deep-dive) (18 crates, ~50,000 lines)
10. [CC-RAG-Plus-Plus Deep Dive](#10-cc-rag-plus-plus-deep-dive) (51 files, 24,879 lines)
11. [Python Layer Architecture](#11-python-layer-architecture) (~60,000 lines)
12. [Complete Data Flow Pipeline](#12-complete-data-flow-pipeline)
13. [FROZEN Contracts & Schema Versions](#13-frozen-contracts--schema-versions)
14. [Complete Crate Reference Table](#14-complete-crate-reference-table)
15. [Glossary of Key Terms](#15-glossary-of-key-terms)

---

1. Executive Overview

The Computational Choreography (CC) system transforms raw motion sensor data into musically-coherent audio control signals. The architecture follows a strict bottom-up dependency graph where lower layers know nothing about higher layers.

┌─────────────────────────────────────────────────────────────────────────────────┐
│                           COMPUTATIONAL CHOREOGRAPHY                             │
│                                                                                  │
│  "Motion becomes sound through anticipation, not reaction"                       │
│                                                                                  │
│  ┌─────────────┐    ┌─────────────┐    ┌─────────────┐    ┌─────────────┐       │
│  │   SENSORS   │───▶│  ALIGNMENT  │───▶│  SEMANTICS  │───▶│   AUDIO     │       │
│  │  (Motion)   │    │ (Windows)   │    │  (Meaning)  │    │  (Sound)    │       │
│  └─────────────┘    └─────────────┘    └─────────────┘    └─────────────┘       │
│                                                                                  │
│  Key Principle: Every semantic value carries CONFIDENCE and VALIDITY HORIZON    │
└─────────────────────────────────────────────────────────────────────────────────┘

Core Statistics (EXHAUSTIVE COUNT - December 2025)

MetricValue
Total Rust Crates32 (13 top-level + 18 cc-echelon + 1 workspace)
Python Packages2 (cc-ml, cc-core)
Total Rust Source Lines~185,000
Total Python Source Lines~60,000
cc-rag-plus-plus24,879 lines (51 files)
cc-echelon workspace~50,000 lines (18 sub-crates)
cc-window-aligner~22,000 lines
cc-ml Python~33,000 lines
cc-core Python~27,000 lines
Test Coverage400+ tests
FROZEN Contracts5 (v1.0.0)
CC-Echelon Sub-crates18
ML Model Families11

---

2. System Stack Diagram

╔═════════════════════════════════════════════════════════════════════════════════╗
║                              FULL SYSTEM STACK                                   ║
║                          (Bottom to Top, Left to Right)                          ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                                                  ║
║  ┌───────────────────────────────────────────────────────────────────────────┐  ║
║  │                        LAYER 7: AUDIO OUTPUT                               │  ║
║  │  ┌─────────────────┐  ┌─────────────────┐  ┌─────────────────┐            │  ║
║  │  │  audio-engine   │  │   ts-shift      │  │   dsp-utils     │            │  ║
║  │  │  (cpal, mixer)  │  │  (rubberband)   │  │  (filters, lim) │            │  ║
║  │  └────────┬────────┘  └────────┬────────┘  └────────┬────────┘            │  ║
║  └───────────┼────────────────────┼────────────────────┼────────────────────┘  ║
║              │                    │                    │                        ║
║  ┌───────────┼────────────────────┼────────────────────┼────────────────────┐  ║
║  │           ▼         LAYER 6: SCHEDULING & CONTROL   ▼                     │  ║
║  │  ┌─────────────────┐  ┌─────────────────┐  ┌─────────────────┐            │  ║
║  │  │   scheduler     │  │   link-clock    │  │   control-bus   │            │  ║
║  │  │ (quantizer,exec)│  │ (Ableton Link)  │  │  (ring buffers) │            │  ║
║  │  └────────┬────────┘  └────────┬────────┘  └────────┬────────┘            │  ║
║  └───────────┼────────────────────┼────────────────────┼────────────────────┘  ║
║              │                    │                    │                        ║
║  ┌───────────┼────────────────────┼────────────────────┼────────────────────┐  ║
║  │           ▼         LAYER 5: DECISION (CONDUCTOR)   ▼                     │  ║
║  │  ┌─────────────────────────────────────────────────────────────────┐      │  ║
║  │  │                      cc-conductor                                │      │  ║
║  │  │   ┌──────────┐  ┌──────────┐  ┌──────────┐  ┌──────────┐        │      │  ║
║  │  │   │  action  │  │  budget  │  │   gate   │  │ trigger  │        │      │  ║
║  │  │   │ (verbs)  │  │(resources)│  │(predicates)│ │(conditions)│      │      │  ║
║  │  │   └──────────┘  └──────────┘  └──────────┘  └──────────┘        │      │  ║
║  │  └─────────────────────────────────┬───────────────────────────────┘      │  ║
║  └────────────────────────────────────┼──────────────────────────────────────┘  ║
║                                       │                                         ║
║  ┌────────────────────────────────────┼──────────────────────────────────────┐  ║
║  │                    LAYER 4: ANTICIPATION & RETRIEVAL                       │  ║
║  │  ┌─────────────────────────────────┼───────────────────────────────┐      │  ║
║  │  │           cc-anticipation       │        cc-retrieval            │      │  ║
║  │  │   ┌──────────┐  ┌──────────┐   │   ┌──────────┐  ┌──────────┐  │      │  ║
║  │  │   │ horizon  │  │  events  │   │   │  phrase  │  │  result  │  │      │  ║
║  │  │   │ forecast │  │ forecast │   │   │ library  │  │ ranking  │  │      │  ║
║  │  │   └──────────┘  └──────────┘   │   └──────────┘  └──────────┘  │      │  ║
║  │  │   ┌──────────┐                 │   ┌──────────┐                 │      │  ║
║  │  │   │  packet  │                 │   │  query   │                 │      │  ║
║  │  │   │(v1 FROZEN)│                 │   │ builder  │                 │      │  ║
║  │  │   └──────────┘                 │   └──────────┘                 │      │  ║
║  │  └─────────────────────────────────┴───────────────────────────────┘      │  ║
║  └───────────────────────────────────────────────────────────────────────────┘  ║
║                                       │                                         ║
║  ┌────────────────────────────────────┼──────────────────────────────────────┐  ║
║  │                    LAYER 3: SEMANTIC INTERPRETATION                        │  ║
║  │  ┌─────────────────────────────────┴───────────────────────────────┐      │  ║
║  │  │                        cc-semantic                               │      │  ║
║  │  │   ┌──────────┐  ┌──────────┐  ┌──────────┐  ┌──────────┐        │      │  ║
║  │  │   │  phase   │  │ momentum │  │ tension  │  │  intent  │        │      │  ║
║  │  │   │(cyclic φ)│  │(velocity)│  │(jerk/disp)│  │(direction)│       │      │  ║
║  │  │   └──────────┘  └──────────┘  └──────────┘  └──────────┘        │      │  ║
║  │  │   ┌──────────┐  ┌──────────┐  ┌────────────────────────┐        │      │  ║
║  │  │   │stability │  │  regime  │  │  frame (v1 FROZEN)     │        │      │  ║
║  │  │   │(health)  │  │(classify)│  │  SemanticFrame         │        │      │  ║
║  │  │   └──────────┘  └──────────┘  └────────────────────────┘        │      │  ║
║  │  └─────────────────────────────────────────────────────────────────┘      │  ║
║  └───────────────────────────────────────────────────────────────────────────┘  ║
║                                       │                                         ║
║  ┌────────────────────────────────────┼──────────────────────────────────────┐  ║
║  │                    LAYER 2: ALIGNMENT & WINDOWING                          │  ║
║  │  ┌─────────────────────────────────┴───────────────────────────────┐      │  ║
║  │  │                     cc-window-aligner                            │      │  ║
║  │  │   ┌──────────────────────────────────────────────────────────┐  │      │  ║
║  │  │   │                    PIPELINE STAGES                        │  │      │  ║
║  │  │   │  ┌────────┐  ┌────────┐  ┌────────┐  ┌────────┐  ┌─────┐ │  │      │  ║
║  │  │   │  │  Time  │─▶│Resample│─▶│ Coord  │─▶│ Fusion │─▶│Window││ │      │  ║
║  │  │   │  │Normalize│  │ (50Hz) │  │ Unify  │  │(multi-D)│  │     ││ │      │  ║
║  │  │   │  └────────┘  └────────┘  └────────┘  └────────┘  └─────┘ │  │      │  ║
║  │  │   └──────────────────────────────────────────────────────────┘  │      │  ║
║  │  │   ┌──────────┐  ┌──────────┐  ┌──────────┐  ┌──────────┐        │      │  ║
║  │  │   │ skeleton │  │  clock   │  │  buffer  │  │  audit   │        │      │  ║
║  │  │   │(27 bones)│  │ (sync)   │  │(ring buf)│  │ (trace)  │        │      │  ║
║  │  │   └──────────┘  └──────────┘  └──────────┘  └──────────┘        │      │  ║
║  │  │   ┌──────────────────────┐  ┌──────────────────────────┐        │      │  ║
║  │  │   │    interpolation     │  │      validation          │        │      │  ║
║  │  │   │ (linear, slerp, hold)│  │ (invariants, discontin.) │        │      │  ║
║  │  │   └──────────────────────┘  └──────────────────────────┘        │      │  ║
║  │  └─────────────────────────────────────────────────────────────────┘      │  ║
║  └───────────────────────────────────────────────────────────────────────────┘  ║
║                                       │                                         ║
║  ┌────────────────────────────────────┼──────────────────────────────────────┐  ║
║  │                    LAYER 1: FOUNDATION TYPES                               │  ║
║  │  ┌───────────────────┐  ┌───────────────────┐  ┌───────────────────┐      │  ║
║  │  │     cc-types      │  │    cc-protocol    │  │    cc-core-rs     │      │  ║
║  │  │  (LatentVector,   │  │  (MessagePack,    │  │  (ring buffers,   │      │  ║
║  │  │   Quaternion)     │  │   Serde, JSON)    │  │   filters, EMA)   │      │  ║
║  │  └───────────────────┘  └───────────────────┘  └───────────────────┘      │  ║
║  └───────────────────────────────────────────────────────────────────────────┘  ║
║                                       │                                         ║
║  ┌────────────────────────────────────┼──────────────────────────────────────┐  ║
║  │                    LAYER 0: SENSOR INPUT                                   │  ║
║  │  ┌───────────────────┐  ┌───────────────────┐  ┌───────────────────┐      │  ║
║  │  │  motion-bridge    │  │   cc-collection   │  │   cc-echelon      │      │  ║
║  │  │  (mocopi, HTTP,   │  │  (sensor fusion,  │  │   (Tauri UI,      │      │  ║
║  │  │   WebSocket)      │  │   Kalman filter)  │  │   cc-brain)       │      │  ║
║  │  └───────────────────┘  └───────────────────┘  └───────────────────┘      │  ║
║  └───────────────────────────────────────────────────────────────────────────┘  ║
║                                                                                  ║
╚═════════════════════════════════════════════════════════════════════════════════╝

---

3. Crate Hierarchy

3.1 Complete Directory Structure

core/
│
├── cc-types/                          # LAYER 1: Foundation types (~700 lines)
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs                     # LatentVector, Quaternion, basic math
│
├── cc-semantic/                       # LAYER 3: Semantic layer (~2,500 lines)
│   ├── Cargo.toml
│   └── src/
│       ├── lib.rs                     # Confidence, ValidityHorizon, SemanticValue
│       ├── frame.rs                   # SemanticFrame v1 (FROZEN)
│       ├── phase.rs                   # CyclicCoordinate, PhaseState
│       ├── momentum.rs                # HeadingVector, MomentumState
│       ├── tension.rs                 # TensionState, TensionTrend
│       ├── intent.rs                  # IntentState, IntentAvailability
│       ├── stability.rs               # StabilityState, StabilityFlags
│       └── regime.rs                  # RegimeType, RegimeDescriptor
│
├── cc-retrieval/                      # LAYER 4: RAG++ Retrieval (~2,200 lines)
│   ├── Cargo.toml
│   └── src/
│       ├── lib.rs                     # RetrievalError, constants
│       ├── phrase.rs                  # MotionPhrase v1 (FROZEN)
│       ├── result.rs                  # RetrievalResult v1 (FROZEN)
│       └── query.rs                   # RetrievalQuery, SemanticQuery
│
├── cc-window-aligner/                 # LAYER 2: Alignment (~22,000 lines)
│   ├── Cargo.toml
│   └── src/
│       ├── lib.rs                     # WindowAligner, main pipeline
│       ├── types.rs                   # MotionWindow, SkeletonFrame
│       ├── config.rs                  # WindowConfig, AlignerMode
│       ├── error.rs                   # AlignerError
│       │
│       ├── stages/                    # Pipeline stages
│       │   ├── mod.rs
│       │   ├── time_normalize.rs      # Stage 1: Device → canonical time
│       │   ├── resample.rs            # Stage 2: Interpolate to 50Hz
│       │   ├── coordinate.rs          # Stage 3: Unify coordinate frames
│       │   ├── fusion.rs              # Stage 4: Multi-device fusion
│       │   └── windowing.rs           # Stage 5: Slice into windows
│       │
│       ├── skeleton/                  # Skeleton model
│       │   ├── mod.rs                 # 27-bone hierarchy
│       │   ├── mocopi.rs              # Mocopi device mapping
│       │   └── transform.rs           # Quaternion transforms
│       │
│       ├── interpolation/             # Interpolation policies (FROZEN)
│       │   ├── mod.rs
│       │   ├── linear.rs              # Linear scalar/vec3
│       │   ├── slerp.rs               # Quaternion slerp
│       │   └── hold.rs                # Zero-order hold
│       │
│       ├── clock/                     # Clock synchronization
│       │   ├── mod.rs
│       │   └── sync.rs                # Multi-device clock sync
│       │
│       ├── buffer/                    # Buffering
│       │   ├── mod.rs                 # Reorder buffer
│       │   └── ring.rs                # Ring buffer impl
│       │
│       ├── audit/                     # Causality auditing
│       │   ├── mod.rs
│       │   └── trace.rs               # Trace recorder
│       │
│       ├── validation/                # Invariant checking
│       │   ├── mod.rs
│       │   ├── invariants.rs          # INV-001 through INV-007
│       │   └── discontinuity.rs       # Bone discontinuity detection
│       │
│       ├── semantic/                  # RE-EXPORTS from cc-semantic
│       │   ├── mod.rs                 # pub use cc_semantic::*
│       │   ├── projection/            # LOCAL: Projection algorithms
│       │   │   ├── mod.rs             # SemanticProjector
│       │   │   ├── config.rs          # FROZEN projection thresholds
│       │   │   ├── phase.rs           # Autocorrelation phase detection
│       │   │   ├── momentum.rs        # EMA velocity decomposition
│       │   │   ├── tension.rs         # Jerk/displacement ratio
│       │   │   ├── intent.rs          # Directional intent
│       │   │   └── stability.rs       # System health metrics
│       │   │
│       │   └── [orphaned files]       # Old local impls (unused)
│       │
│       ├── retrieval/                 # RE-EXPORTS from cc-retrieval
│       │   ├── mod.rs                 # pub use cc_retrieval::*
│       │   └── [orphaned files]       # Old local impls (unused)
│       │
│       ├── anticipation/              # Anticipation forecasts
│       │   ├── mod.rs
│       │   ├── packet.rs              # AnticipationPacket v1
│       │   ├── horizon.rs             # HorizonForecast (200ms, 500ms, 1s, 2s)
│       │   └── events.rs              # EventForecast
│       │
│       └── conductor/                 # Decision layer
│           ├── mod.rs                 # ConductorDecision v1
│           ├── action.rs              # Action vocabulary
│           ├── budget.rs              # Resource budgets
│           ├── gate.rs                # Boolean predicates
│           ├── trigger.rs             # Event conditions
│           ├── clock.rs               # Musical clock
│           ├── mode.rs                # Conductor modes
│           ├── decision.rs            # Decision builder
│           └── trace.rs               # Decision trace
│
├── cc-anticipation/                   # Anticipation kernel
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs
│
├── cc-conductor/                      # Conductor policy layer
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs
│
├── cc-protocol/                       # Unified message types
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs
│
├── cc-core-rs/                        # Signal processing primitives
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs
│
├── cc-collection/                     # Sensor fusion library
│   ├── Cargo.toml
│   └── src/
│       └── lib.rs
│
├── cc-rag-plus-plus/                  # RAG++ retrieval engine
│   ├── Cargo.toml
│   └── crates/
│       ├── core/
│       │   └── src/
│       └── python/
│           └── src/
│
└── cc-echelon/                        # Desktop application (workspace)
    ├── Cargo.toml                     # Workspace manifest
    └── crates/
        ├── cc-brain/                  # AI motion processing
        │   └── src/
        │       ├── lib.rs
        │       ├── conductor.rs
        │       ├── latent/
        │       │   ├── simple.rs
        │       │   └── learned.rs
        │       ├── nn/
        │       │   ├── encoder.rs
        │       │   ├── linear.rs
        │       │   └── weights.rs
        │       └── lexicon/
        │
        ├── audio-engine/              # Audio output
        │   └── src/
        │       ├── lib.rs
        │       ├── backend.rs
        │       ├── mixer.rs
        │       ├── loader.rs
        │       ├── nodes.rs
        │       ├── fx.rs
        │       ├── limiter.rs
        │       └── synth/
        │           ├── mod.rs
        │           ├── oscillators.rs
        │           ├── filters.rs
        │           ├── envelopes.rs
        │           ├── voice.rs
        │           └── effects.rs
        │
        ├── scheduler/                 # Event scheduling
        │   └── src/
        │       ├── lib.rs
        │       ├── clock.rs
        │       ├── quantizer.rs
        │       ├── executor.rs
        │       ├── action.rs
        │       ├── action_queue.rs
        │       ├── intents.rs
        │       └── safety.rs
        │
        ├── control-bus/               # Message passing
        │   └── src/
        │       └── lib.rs
        │
        ├── motion-bridge/             # Sensor input
        │   └── src/
        │       ├── lib.rs
        │       ├── receiver.rs
        │       ├── http_server.rs
        │       ├── websocket_server.rs
        │       ├── cloud_client.rs
        │       ├── lim_rps.rs
        │       ├── calibration.rs
        │       └── translator.rs
        │
        ├── link-clock/                # Ableton Link
        │   └── src/
        │       ├── lib.rs
        │       ├── beat_clock.rs
        │       ├── link_clock.rs
        │       └── ffi.rs
        │
        ├── midi-osc/                  # MIDI/OSC I/O
        │   └── src/
        │       ├── lib.rs
        │       ├── midi_in.rs
        │       ├── midi_out.rs
        │       ├── osc.rs
        │       ├── mapping.rs
        │       └── keyboard.rs
        │
        ├── media/                     # Audio file handling
        │   └── src/
        │       ├── lib.rs
        │       ├── clip.rs
        │       ├── analysis.rs
        │       ├── phrase_db.rs
        │       └── transition_fit.rs
        │
        ├── ui-shell/                  # User interface
        │   └── src/
        │       ├── lib.rs
        │       ├── main_view.rs
        │       ├── echelon_view.rs
        │       ├── motion_panel.rs
        │       ├── phrase_browser.rs
        │       ├── master_controls.rs
        │       ├── deck_lane.rs
        │       ├── theme.rs
        │       ├── world/
        │       │   ├── mod.rs
        │       │   ├── latent_orb.rs
        │       │   ├── motion_trace.rs
        │       │   ├── phrase_spine.rs
        │       │   └── ...
        │       └── physics/
        │           ├── mod.rs
        │           ├── latent_state.rs
        │           └── animation.rs
        │
        ├── phrase-intelligence/       # Phrase recommendation
        │   └── src/
        │       ├── lib.rs
        │       ├── database.rs
        │       ├── recommender.rs
        │       └── service.rs
        │
        ├── voice-control/             # Voice commands
        │   └── src/
        │       ├── lib.rs
        │       ├── recognizer.rs
        │       ├── vad.rs
        │       ├── parser.rs
        │       └── feedback.rs
        │
        ├── dsp-utils/                 # DSP primitives
        │   └── src/
        │       ├── lib.rs
        │       ├── biquad.rs
        │       ├── limiter.rs
        │       ├── compressor.rs
        │       ├── envelope.rs
        │       └── meter.rs
        │
        ├── ts-shift/                  # Time-stretching
        │   └── src/
        │       ├── lib.rs
        │       └── rubberband.rs
        │
        ├── viz/                       # Visualization
        │   └── src/
        │       ├── lib.rs
        │       └── projector.rs
        │
        ├── viz-server/                # WebSocket viz server
        │   └── src/
        │       └── lib.rs
        │
        ├── shmem-ipc/                 # Shared memory IPC
        │   └── src/
        │       └── lib.rs
        │
        └── music-brain/               # Music analysis
            └── src/
                ├── lib.rs
                ├── bpm.rs
                ├── camelot.rs
                ├── playlist.rs
                └── export.rs

3.2 Dependency Graph (Extracted Crates)

┌─────────────────────────────────────────────────────────────────────────┐
│                        EXTRACTED CRATE DEPENDENCIES                      │
├─────────────────────────────────────────────────────────────────────────┤
│                                                                          │
│                      ┌─────────────────────────┐                         │
│                      │   cc-window-aligner     │                         │
│                      │   (re-exports all)      │                         │
│                      │   ~22,000 lines         │                         │
│                      │   216 tests             │                         │
│                      └───────────┬─────────────┘                         │
│                                  │                                       │
│                    ┌─────────────┴─────────────┐                         │
│                    │                           │                         │
│                    ▼                           ▼                         │
│       ┌────────────────────┐      ┌────────────────────┐                │
│       │    cc-retrieval    │      │   (local modules)  │                │
│       │    ~2,200 lines    │      │   stages, skeleton │                │
│       │    21 tests        │      │   interpolation... │                │
│       └─────────┬──────────┘      └────────────────────┘                │
│                 │                                                        │
│                 ▼                                                        │
│       ┌────────────────────┐                                            │
│       │    cc-semantic     │                                            │
│       │    ~2,500 lines    │                                            │
│       │    35 tests        │                                            │
│       └─────────┬──────────┘                                            │
│                 │                                                        │
│                 ▼                                                        │
│       ┌────────────────────┐                                            │
│       │     cc-types       │                                            │
│       │     ~700 lines     │                                            │
│       └────────────────────┘                                            │
│                                                                          │
└─────────────────────────────────────────────────────────────────────────┘

---

4. Layer-by-Layer Breakdown

4.1 LAYER 0: Sensor Input

┌─────────────────────────────────────────────────────────────────────────────┐
│                          SENSOR INPUT LAYER                                  │
│                                                                              │
│  Purpose: Capture raw motion data from heterogeneous devices                 │
│                                                                              │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │                         SUPPORTED DEVICES                            │    │
│  ├─────────────────────────────────────────────────────────────────────┤    │
│  │                                                                      │    │
│  │   ┌──────────────┐    ┌──────────────┐    ┌──────────────┐          │    │
│  │   │    Mocopi    │    │   AirPods    │    │ Apple Watch  │          │    │
│  │   │  (Full body  │    │  (Head IMU)  │    │  (Wrist IMU) │          │    │
│  │   │   27 bones)  │    │              │    │              │          │    │
│  │   │   50 Hz      │    │   100 Hz     │    │   100 Hz     │          │    │
│  │   └──────────────┘    └──────────────┘    └──────────────┘          │    │
│  │                                                                      │    │
│  │   ┌──────────────┐    ┌──────────────┐    ┌──────────────┐          │    │
│  │   │   iPhone     │    │  MediaPipe   │    │   Future     │          │    │
│  │   │ (ARKit pose) │    │ (Camera pose)│    │  Devices...  │          │    │
│  │   │   60 Hz      │    │   30 Hz      │    │              │          │    │
│  │   └──────────────┘    └──────────────┘    └──────────────┘          │    │
│  │                                                                      │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                              │
│  ┌─────────────────────────────────────────────────────────────────────┐    │
│  │                         TRANSPORT PROTOCOLS                          │    │
│  ├─────────────────────────────────────────────────────────────────────┤    │
│  │                                                                      │    │
│  │   HTTP/REST ───────────────────────────────────────────────┐        │    │
│  │   WebSocket ───────────────────────────────────────────────┤        │    │
│  │   UDP (low-latency) ───────────────────────────────────────┤        │    │
│  │   Bluetooth LE ────────────────────────────────────────────┘        │    │
│  │                                        │                             │    │
│  │                                        ▼                             │    │
│  │                              ┌─────────────────┐                     │    │
│  │                              │  motion-bridge  │                     │    │
│  │                              │  (Crate)        │                     │    │
│  │                              └─────────────────┘                     │    │
│  │                                                                      │    │
│  └─────────────────────────────────────────────────────────────────────┘    │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

4.2 LAYER 1: Foundation Types

┌─────────────────────────────────────────────────────────────────────────────┐
│                       FOUNDATION TYPES LAYER                                 │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                          cc-types                                  │      │
│  │                         (~700 lines)                               │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct LatentVector<const N: usize> {                         │      │
│  │      values: [f32; N],          // Latent space coordinates        │      │
│  │      confidence: f32,           // [0, 1] validity                 │      │
│  │      timestamp: f64,            // Canonical time                  │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub type Quaternion = [f32; 4];   // [x, y, z, w] rotation        │      │
│  │  pub type Vec3 = [f32; 3];         // 3D position/velocity         │      │
│  │  pub type Mat3 = [[f32; 3]; 3];    // 3x3 rotation matrix          │      │
│  │                                                                    │      │
│  │  // Numeric utilities                                              │      │
│  │  pub fn lerp(a: f32, b: f32, t: f32) -> f32;                       │      │
│  │  pub fn clamp(v: f32, min: f32, max: f32) -> f32;                  │      │
│  │  pub fn normalize_quat(q: Quaternion) -> Quaternion;               │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                          cc-protocol                               │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  // Unified message format for all components                      │      │
│  │  pub enum Message {                                                │      │
│  │      MotionFrame(MotionFrameMsg),                                  │      │
│  │      SemanticState(SemanticStateMsg),                              │      │
│  │      AnticipationPacket(AnticipationPacketMsg),                    │      │
│  │      ConductorDecision(ConductorDecisionMsg),                      │      │
│  │      AudioControl(AudioControlMsg),                                │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  // Serialization: MessagePack (binary) or JSON (debug)            │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                          cc-core-rs                                │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  // Signal processing primitives                                   │      │
│  │  pub struct RingBuffer<T, const N: usize>;                         │      │
│  │  pub struct EmaFilter { alpha: f32 }                               │      │
│  │  pub struct BiquadFilter { b: [f32; 3], a: [f32; 3] }              │      │
│  │  pub struct EquilibriumTracker { /* adaptive baseline */ }         │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

4.3 LAYER 2: Alignment & Windowing

┌─────────────────────────────────────────────────────────────────────────────┐
│                     ALIGNMENT & WINDOWING LAYER                              │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                      cc-window-aligner                             │      │
│  │                       (~22,000 lines)                              │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  FIVE-STAGE PIPELINE:                                              │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  RawPacket     Stage 1        Stage 2        Stage 3        │  │      │
│  │  │  ┌───────┐    ┌───────┐      ┌───────┐      ┌───────┐       │  │      │
│  │  │  │Device │───▶│ Time  │─────▶│Resample│────▶│ Coord │       │  │      │
│  │  │  │ Data  │    │Normalize│     │ 50 Hz │      │ Unify │       │  │      │
│  │  │  └───────┘    └───────┘      └───────┘      └───────┘       │  │      │
│  │  │                                                │             │  │      │
│  │  │                                                ▼             │  │      │
│  │  │                 Stage 5        Stage 4                       │  │      │
│  │  │  MotionWindow  ┌───────┐      ┌───────┐                      │  │      │
│  │  │  ┌───────┐◀────│Window │◀─────│Fusion │                      │  │      │
│  │  │  │ 50 fr │     │ Slice │      │Multi-D│                      │  │      │
│  │  │  └───────┘     └───────┘      └───────┘                      │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  INVARIANTS (INV-001 through INV-007):                             │      │
│  │                                                                    │      │
│  │  INV-001: DETERMINISM                                              │      │
│  │           Same inputs → identical outputs (byte-for-byte)          │      │
│  │                                                                    │      │
│  │  INV-002: BOUNDEDNESS                                              │      │
│  │           Fixed frame count per window (50 frames @ 50Hz = 1s)     │      │
│  │                                                                    │      │
│  │  INV-003: EXPLICIT MISSINGNESS                                     │      │
│  │           No silent interpolation; all gaps marked                 │      │
│  │                                                                    │      │
│  │  INV-004: TEMPORAL MONOTONICITY                                    │      │
│  │           Strictly increasing timestamps                           │      │
│  │                                                                    │      │
│  │  INV-005: COVERAGE THRESHOLD                                       │      │
│  │           Min 90% real data (not interpolated)                     │      │
│  │                                                                    │      │
│  │  INV-006: SCHEMA VERSION                                           │      │
│  │           All windows carry schema version tag                     │      │
│  │                                                                    │      │
│  │  INV-007: CHECKSUM                                                 │      │
│  │           xxHash64 of frame data for replay verification           │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  KEY DATA TYPES:                                                             │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                         MotionWindow                               │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct MotionWindow {                                         │      │
│  │      frames: Vec<SkeletonFrame>,   // 50 frames at 50Hz            │      │
│  │      latent_frames: Option<Vec<LatentFrame>>,  // LIM-RPS output   │      │
│  │      t_start: f64,                 // Canonical start time         │      │
│  │      t_end: f64,                   // Canonical end time           │      │
│  │      fps: f32,                     // 50.0                         │      │
│  │      coverage: f32,                // [0, 1] real data ratio       │      │
│  │      device_mask: DeviceMask,      // Which devices contributed    │      │
│  │      dropped_frames: Vec<usize>,   // Indices of interpolated      │      │
│  │      session_id: String,           // Session identifier           │      │
│  │      window_id: String,            // Unique window ID             │      │
│  │      aligner_version: String,      // "0.1.0"                      │      │
│  │      schema_version: String,       // "0.1.0"                      │      │
│  │      config_hash: u64,             // Config fingerprint           │      │
│  │      checksum: u64,                // xxHash64 of frame data       │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                        SkeletonFrame                               │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct SkeletonFrame {                                        │      │
│  │      timestamp: f64,               // Canonical time               │      │
│  │      bones: [BoneState; 27],       // All 27 bones                 │      │
│  │      root_position: [f32; 3],      // World-space position         │      │
│  │      provenance: FrameProvenance,  // Source device info           │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct BoneState {                                            │      │
│  │      rotation: [f32; 4],           // Quaternion [x, y, z, w]      │      │
│  │      angular_velocity: [f32; 3],   // Degrees per second           │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  SKELETON HIERARCHY (27 bones):                                              │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                                                                    │      │
│  │                           HIPS (0)                                 │      │
│  │                              │                                     │      │
│  │              ┌───────────────┼───────────────┐                     │      │
│  │              │               │               │                     │      │
│  │          LEFT_UP_LEG     SPINE (3)      RIGHT_UP_LEG               │      │
│  │             (1)              │              (2)                    │      │
│  │              │               │               │                     │      │
│  │          LEFT_LEG       CHEST (4)       RIGHT_LEG                  │      │
│  │             (5)              │              (6)                    │      │
│  │              │               │               │                     │      │
│  │          LEFT_FOOT    UPPER_CHEST (7)   RIGHT_FOOT                 │      │
│  │            (9)               │             (10)                    │      │
│  │              │       ┌───────┼───────┐       │                     │      │
│  │         LEFT_TOE_BASE│    NECK (8)   │  RIGHT_TOE_BASE             │      │
│  │            (13)      │       │       │     (14)                    │      │
│  │                      │    HEAD (11)  │                             │      │
│  │              LEFT_SHOULDER   │   RIGHT_SHOULDER                    │      │
│  │                 (15)         │      (16)                           │      │
│  │                  │           │       │                             │      │
│  │              LEFT_ARM        │   RIGHT_ARM                         │      │
│  │                (17)          │     (18)                            │      │
│  │                  │           │       │                             │      │
│  │           LEFT_FOREARM       │  RIGHT_FOREARM                      │      │
│  │                (19)          │     (20)                            │      │
│  │                  │           │       │                             │      │
│  │              LEFT_HAND       │   RIGHT_HAND                        │      │
│  │                (21)          │     (22)                            │      │
│  │                  │           │       │                             │      │
│  │          ┌───────┼───────┐   │  ┌────┼────┐                        │      │
│  │     L_THUMB  L_INDEX L_RING  │ R_THUMB R_INDEX R_RING              │      │
│  │       (23)    (24)   (25)    │  (26)   (27)   ...                  │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

4.4 LAYER 3: Semantic Interpretation

┌─────────────────────────────────────────────────────────────────────────────┐
│                      SEMANTIC INTERPRETATION LAYER                           │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                          cc-semantic                               │      │
│  │                        (~2,500 lines)                              │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  THE FIVE SEMANTIC PROJECTIONS:                                    │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  ┌──────────┐  ┌──────────┐  ┌──────────┐  ┌──────────┐     │  │      │
│  │  │  │  PHASE   │  │ MOMENTUM │  │ TENSION  │  │  INTENT  │     │  │      │
│  │  │  │          │  │          │  │          │  │          │     │  │      │
│  │  │  │ Cyclic   │  │ Heading  │  │ Effort   │  │ Preferred│     │  │      │
│  │  │  │ position │  │ Vector   │  │ vs Flow  │  │ Direction│     │  │      │
│  │  │  │ [0, 2π)  │  │ (r,u,f)  │  │ [0, 1]   │  │ (unit)   │     │  │      │
│  │  │  └──────────┘  └──────────┘  └──────────┘  └──────────┘     │  │      │
│  │  │                                                              │  │      │
│  │  │                     ┌──────────┐                             │  │      │
│  │  │                     │STABILITY │                             │  │      │
│  │  │                     │          │                             │  │      │
│  │  │                     │ System   │                             │  │      │
│  │  │                     │ Health   │                             │  │      │
│  │  │                     │ [0, 1]   │                             │  │      │
│  │  │                     └──────────┘                             │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  ANTI-HALLUCINATION PATTERN:                                       │      │
│  │                                                                    │      │
│  │  Every semantic value MUST carry:                                  │      │
│  │                                                                    │      │
│  │  ┌───────────────────────────────────────────────────────────┐    │      │
│  │  │  pub struct SemanticValue<T> {                             │    │      │
│  │  │      value: Option<T>,                 // None if unknown   │    │      │
│  │  │      confidence: Confidence,           // [0, 1]            │    │      │
│  │  │      validity: ValidityHorizon,        // How long stable   │    │      │
│  │  │      unavailable_reason: Option<UnavailableReason>,         │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                             │    │      │
│  │  │  pub struct Confidence {                                    │    │      │
│  │  │      value: f32,        // 0.0 to 1.0                       │    │      │
│  │  │      is_valid: bool,    // >= MIN_CONFIDENCE_THRESHOLD      │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                             │    │      │
│  │  │  pub struct ValidityHorizon {                               │    │      │
│  │  │      frames: usize,     // How many frames this is valid    │    │      │
│  │  │      ms: u32,           // Equivalent milliseconds          │    │      │
│  │  │  }                                                          │    │      │
│  │  └───────────────────────────────────────────────────────────┘    │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  PROJECTION DETAILS:                                                         │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │ PHASE (phase.rs) - Cyclic Motion Tracking                         │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  // Uses 2D unit vector (cos, sin) to avoid wrap discontinuity     │      │
│  │  pub struct CyclicCoordinate {                                     │      │
│  │      cos: f32,              // cos(2πφ)                            │      │
│  │      sin: f32,              // sin(2πφ)                            │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct PhaseState {                                           │      │
│  │      coordinate: CyclicCoordinate,  // Wrap-safe phase             │      │
│  │      scalar_phase: f32,             // [0, 1) for display          │      │
│  │      periodicity: f32,              // [0, 1] how periodic         │      │
│  │      period_frames: usize,          // Detected period             │      │
│  │      phase_type: PhaseType,         // Gait, Gesture, Unknown      │      │
│  │      confidence: Confidence,                                       │      │
│  │      validity: ValidityHorizon,                                    │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  Algorithm: Autocorrelation-based period detection                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │ MOMENTUM (momentum.rs) - Velocity Decomposition                    │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct HeadingVector {                                        │      │
│  │      right: f32,            // Body-relative X                     │      │
│  │      up: f32,               // Body-relative Y                     │      │
│  │      forward: f32,          // Body-relative Z                     │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct MomentumState {                                        │      │
│  │      direction: HeadingVector,      // Unit heading                │      │
│  │      magnitude: f32,                // Speed in m/s                │      │
│  │      slow_transport: HeadingVector, // EMA-smoothed (trend)        │      │
│  │      fast_impulse: HeadingVector,   // Residual (bursts)           │      │
│  │      impulse_indicator: ImpulseIndicator, // None→Extreme          │      │
│  │      confidence: Confidence,                                       │      │
│  │      validity: ValidityHorizon,                                    │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  Algorithm: EMA decomposition (slow_transport + fast_impulse)      │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │ TENSION (tension.rs) - Effortful Control                           │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct TensionState {                                         │      │
│  │      value: f32,            // [0, 1] tension level                │      │
│  │      trend: TensionTrend,   // Rising, Flat, Falling               │      │
│  │      proxies: TensionProxies,  // Raw measurements                 │      │
│  │      confidence: Confidence,                                       │      │
│  │      validity: ValidityHorizon,                                    │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct TensionProxies {                                       │      │
│  │      jerk_displacement_ratio: f32,  // Jerk per meter              │      │
│  │      micro_perturbation: f32,       // High-freq oscillation       │      │
│  │      stiffness: f32,                // Low displacement + high acc │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  Interpretation:                                                   │      │
│  │    High tension (>0.7): Compressed, controlled, ready to release   │      │
│  │    Low tension (<0.3):  Flowing, ballistic, released               │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │ REGIME (regime.rs) - Motion Classification                         │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub enum RegimeType {                                             │      │
│  │      Periodic,        // Walking, running, cycling                 │      │
│  │      Ballistic,       // Throws, jumps, swings                     │      │
│  │      Gestural,        // Discrete bounded movements                │      │
│  │      Transitional,    // Between regimes                           │      │
│  │      Static,          // Standing still                            │      │
│  │      Noisy,           // Sensor noise dominates                    │      │
│  │      QuasiPeriodic,   // Almost periodic with drift                │      │
│  │      Unknown,         // Insufficient data                         │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct RegimeDescriptor {                                     │      │
│  │      primary: RegimeType,                                          │      │
│  │      secondary: Option<RegimeType>,                                │      │
│  │      evidence: RegimeEvidence,                                     │      │
│  │      duration_frames: usize,                                       │      │
│  │      confidence: Confidence,                                       │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                    SemanticFrame v1 (FROZEN)                       │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  pub struct SemanticFrame {                                        │      │
│  │      // Identity                                                   │      │
│  │      timestamp: f64,                                               │      │
│  │      frame_index: usize,                                           │      │
│  │                                                                    │      │
│  │      // The Five Projections                                       │      │
│  │      phase: PhaseState,                                            │      │
│  │      momentum: MomentumState,                                      │      │
│  │      tension: TensionState,                                        │      │
│  │      intent: IntentState,                                          │      │
│  │      stability: StabilityState,                                    │      │
│  │                                                                    │      │
│  │      // Classification                                             │      │
│  │      regime: RegimeDescriptor,                                     │      │
│  │                                                                    │      │
│  │      // Meta                                                       │      │
│  │      overall_confidence: Confidence,                               │      │
│  │      overall_validity: ValidityHorizon,                            │      │
│  │      provenance: SemanticProvenance,                               │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

4.5 LAYER 4: Anticipation & Retrieval

┌─────────────────────────────────────────────────────────────────────────────┐
│                     ANTICIPATION & RETRIEVAL LAYER                           │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                         cc-retrieval                               │      │
│  │                        (~2,200 lines)                              │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  RAG++ (Retrieval-Augmented Generation for Motion)                 │      │
│  │                                                                    │      │
│  │  ┌───────────────────────────────────────────────────────────┐    │      │
│  │  │                    MotionPhrase v1 (FROZEN)                │    │      │
│  │  ├───────────────────────────────────────────────────────────┤    │      │
│  │  │                                                            │    │      │
│  │  │  pub struct MotionPhrase {                                 │    │      │
│  │  │      id: String,                    // Unique phrase ID     │    │      │
│  │  │      name: String,                  // Human-readable       │    │      │
│  │  │      duration_frames: usize,        // Length at 50Hz       │    │      │
│  │  │      tension_profile: TensionProfile,                       │    │      │
│  │  │      momentum_profile: MomentumProfile,                     │    │      │
│  │  │      phase_relationship: PhaseRelationship,                 │    │      │
│  │  │      invariants: Vec<PhraseInvariant>,  // Must hold        │    │      │
│  │  │      variants: Vec<PhraseVariant>,      // Variations       │    │      │
│  │  │      constraints: PlaybackConstraints,                      │    │      │
│  │  │      metadata: PhraseMetadata,                              │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  └───────────────────────────────────────────────────────────┘    │      │
│  │                                                                    │      │
│  │  ┌───────────────────────────────────────────────────────────┐    │      │
│  │  │                       PhraseInvariant                      │    │      │
│  │  ├───────────────────────────────────────────────────────────┤    │      │
│  │  │                                                            │    │      │
│  │  │  // Conditions that MUST hold during playback               │    │      │
│  │  │  pub struct PhraseInvariant {                               │    │      │
│  │  │      name: String,                                          │    │      │
│  │  │      invariant_type: InvariantType,                         │    │      │
│  │  │      operator: InvariantOperator,                           │    │      │
│  │  │      threshold: f32,                                        │    │      │
│  │  │      tolerance: f32,                                        │    │      │
│  │  │      severity: InvariantSeverity,                           │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  │  pub enum InvariantType {                                   │    │      │
│  │  │      TensionAbove, TensionBelow,                            │    │      │
│  │  │      MomentumAbove, MomentumBelow,                          │    │      │
│  │  │      StabilityAbove,                                        │    │      │
│  │  │      RegimeMatch,                                           │    │      │
│  │  │      PhaseInRange,                                          │    │      │
│  │  │      Custom(String),                                        │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  └───────────────────────────────────────────────────────────┘    │      │
│  │                                                                    │      │
│  │  ┌───────────────────────────────────────────────────────────┐    │      │
│  │  │                  RetrievalResult v1 (FROZEN)               │    │      │
│  │  ├───────────────────────────────────────────────────────────┤    │      │
│  │  │                                                            │    │      │
│  │  │  pub struct RetrievalResult {                               │    │      │
│  │  │      candidates: Vec<RetrievalCandidate>,                   │    │      │
│  │  │      context: RetrievalContext,                             │    │      │
│  │  │      query_hash: u64,                                       │    │      │
│  │  │      retrieval_time_us: u64,                                │    │      │
│  │  │      confidence: Confidence,                                │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  │  pub struct RetrievalCandidate {                            │    │      │
│  │  │      phrase: MotionPhrase,                                  │    │      │
│  │  │      score: CandidateScore,                                 │    │      │
│  │  │      rank: usize,                                           │    │      │
│  │  │      suggested_entry: Option<usize>,                        │    │      │
│  │  │      suggested_rate: f32,                                   │    │      │
│  │  │      suggested_variant: Option<usize>,                      │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  │  pub struct CandidateScore {                                │    │      │
│  │  │      fit: f32,         // Semantic match [0, 1]             │    │      │
│  │  │      legibility: f32,  // How clear is the sound? [0, 1]    │    │      │
│  │  │      novelty: f32,     // Not recently used [0, 1]          │    │      │
│  │  │      continuity: f32,  // Flows from current [0, 1]         │    │      │
│  │  │      total: f32,       // Weighted combination              │    │      │
│  │  │  }                                                          │    │      │
│  │  │                                                            │    │      │
│  │  └───────────────────────────────────────────────────────────┘    │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                      ANTICIPATION MODULE                           │      │
│  │               (in cc-window-aligner/src/anticipation/)             │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  HORIZON FORECASTS:                                                │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │     NOW        200ms      500ms       1s         2s          │  │      │
│  │  │      │           │          │          │          │          │  │      │
│  │  │      ▼           ▼          ▼          ▼          ▼          │  │      │
│  │  │  ┌───────┐  ┌───────┐  ┌───────┐  ┌───────┐  ┌───────┐      │  │      │
│  │  │  │Current│  │Horizon│  │Horizon│  │Horizon│  │Horizon│      │  │      │
│  │  │  │ State │  │  #1   │  │  #2   │  │  #3   │  │  #4   │      │  │      │
│  │  │  └───────┘  └───────┘  └───────┘  └───────┘  └───────┘      │  │      │
│  │  │                ▲          ▲          ▲          ▲            │  │      │
│  │  │                │          │          │          │            │  │      │
│  │  │           decreasing ◀──────────────────────────▶            │  │      │
│  │  │           confidence                                         │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  pub struct HorizonForecast {                                      │      │
│  │      horizon_ms: u32,                // 200, 500, 1000, 2000       │      │
│  │      phase_prediction: Option<CyclicCoordinate>,                   │      │
│  │      momentum_prediction: Option<HeadingVector>,                   │      │
│  │      tension_trend: TensionTrend,                                  │      │
│  │      regime_prediction: RegimeType,                                │      │
│  │      confidence: Confidence,         // Decreases with horizon     │      │
│  │      uncertainty: f32,               // Increases with horizon     │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  EVENT FORECASTS:                                                  │      │
│  │                                                                    │      │
│  │  pub enum EventType {                                              │      │
│  │      PhraseBoundary,      // End of current phrase                 │      │
│  │      TensionRelease,      // Tension drop                          │      │
│  │      ImpulseEvent,        // Sudden acceleration                   │      │
│  │      RegimeChange,        // Motion type change                    │      │
│  │      DirectionReversal,   // 180° turn                             │      │
│  │      StabilityDrop,       // System instability                    │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  │  pub struct EventForecast {                                        │      │
│  │      event_type: EventType,                                        │      │
│  │      probability: f32,       // Likelihood in horizon              │      │
│  │      expected_frame: usize,  // When (if probability > 0.5)        │      │
│  │      uncertainty: f32,       // Timing uncertainty                 │      │
│  │  }                                                                 │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

4.6 LAYER 5: Decision (Conductor)

┌─────────────────────────────────────────────────────────────────────────────┐
│                          DECISION LAYER (CONDUCTOR)                          │
│                                                                              │
│  ┌───────────────────────────────────────────────────────────────────┐      │
│  │                          CONDUCTOR MODULE                          │      │
│  │             (in cc-window-aligner/src/conductor/)                  │      │
│  ├───────────────────────────────────────────────────────────────────┤      │
│  │                                                                    │      │
│  │  ACTION VOCABULARY (FROZEN):                                       │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  pub enum ActionType {                                       │  │      │
│  │  │      // Silence Control                                      │  │      │
│  │  │      SilenceGate {                                           │  │      │
│  │  │          open: bool,         // true = allow sound           │  │      │
│  │  │          crossfade_ms: u32,  // Fade duration                │  │      │
│  │  │      },                                                      │  │      │
│  │  │                                                              │  │      │
│  │  │      // Instantaneous Events                                 │  │      │
│  │  │      ImpulseHit {                                            │  │      │
│  │  │          intensity: f32,     // [0, 1] strike strength       │  │      │
│  │  │          timbre: String,     // Sound selection              │  │      │
│  │  │      },                                                      │  │      │
│  │  │                                                              │  │      │
│  │  │      // Continuous Textures                                  │  │      │
│  │  │      SustainTexture {                                        │  │      │
│  │  │          texture_id: String,                                 │  │      │
│  │  │          level: f32,                                         │  │      │
│  │  │          morph: f32,         // Timbral position [0, 1]      │  │      │
│  │  │      },                                                      │  │      │
│  │  │                                                              │  │      │
│  │  │      // Phrase Management                                    │  │      │
│  │  │      PhraseSelect {                                          │  │      │
│  │  │          phrase_id: String,                                  │  │      │
│  │  │          entry_point: usize,                                 │  │      │
│  │  │          rate: f32,          // Playback rate                │  │      │
│  │  │      },                                                      │  │      │
│  │  │      PhraseAbort {                                           │  │      │
│  │  │          reason: AbortReason,                                │  │      │
│  │  │          crossfade_ms: u32,                                  │  │      │
│  │  │      },                                                      │  │      │
│  │  │      PhraseTransform {                                       │  │      │
│  │  │          transform_type: TransformType,                      │  │      │
│  │  │          amount: f32,                                        │  │      │
│  │  │      },                                                      │  │      │
│  │  │                                                              │  │      │
│  │  │      // Regime Transitions                                   │  │      │
│  │  │      RegimeShift {                                           │  │      │
│  │  │          target_regime: RegimeType,                          │  │      │
│  │  │          transition_frames: usize,                           │  │      │
│  │  │      },                                                      │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  GATES (Boolean Predicates):                                       │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  pub enum GateClauseType {                                   │  │      │
│  │  │      StabilityAbove { threshold: f32 },                      │  │      │
│  │  │      TensionInRange { min: f32, max: f32 },                  │  │      │
│  │  │      MomentumAbove { threshold: f32 },                       │  │      │
│  │  │      MomentumBelow { threshold: f32 },                       │  │      │
│  │  │      IntentAligned { direction: [f32; 3], tolerance: f32 },  │  │      │
│  │  │      RegimeIs { allowed: Vec<RegimeType> },                  │  │      │
│  │  │      ConfidenceAbove { threshold: f32 },                     │  │      │
│  │  │      BudgetAvailable { budget_type: BudgetType },            │  │      │
│  │  │      PhaseNear { target: f32, tolerance: f32 },              │  │      │
│  │  │      Custom { name: String, predicate_id: u32 },             │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  │  Gate = AND(clause1, clause2, ...) OR OR(clause1, ...)       │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  BUDGETS (Resource Management):                                    │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  pub enum BudgetType {                                       │  │      │
│  │  │      Density,        // Events per second                    │  │      │
│  │  │      Intensity,      // Loudness/energy                      │  │      │
│  │  │      Novelty,        // New phrases vs repeats               │  │      │
│  │  │      Complexity,     // Polyphony, texture density           │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  │  pub struct Budget {                                         │  │      │
│  │  │      budget_type: BudgetType,                                │  │      │
│  │  │      current: f32,          // Available [0, ceiling]        │  │      │
│  │  │      ceiling: f32,          // Maximum                       │  │      │
│  │  │      recharge_rate: f32,    // Per second                    │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  │  CONDUCTOR DECISION v1:                                            │      │
│  │                                                                    │      │
│  │  ┌─────────────────────────────────────────────────────────────┐  │      │
│  │  │                                                              │  │      │
│  │  │  pub struct ConductorDecision {                              │  │      │
│  │  │      actions: Vec<Action>,           // Emitted actions      │  │      │
│  │  │      mode: ConductorMode,            // Current operating    │  │      │
│  │  │      budgets: BudgetSnapshot,        // Resource state       │  │      │
│  │  │      phrase_state: PhraseState,      // Active phrase        │  │      │
│  │  │      reasoning: Option<DecisionTrace>, // Debug trace        │  │      │
│  │  │      timestamp: f64,                                         │  │      │
│  │  │      decision_id: u64,                                       │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  │  pub enum ConductorMode {                                    │  │      │
│  │  │      FullExpression,    // All capabilities enabled          │  │      │
│  │  │      Conservative,      // Reduced complexity                │  │      │
│  │  │      SafeMode,          // Minimal output                    │  │      │
│  │  │      Silent,            // No output                         │  │      │
│  │  │  }                                                           │  │      │
│  │  │                                                              │  │      │
│  │  └─────────────────────────────────────────────────────────────┘  │      │
│  │                                                                    │      │
│  └───────────────────────────────────────────────────────────────────┘      │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

---

5. Data Flow Pipeline

┌─────────────────────────────────────────────────────────────────────────────┐
│                           COMPLETE DATA FLOW                                 │
├─────────────────────────────────────────────────────────────────────────────┤
│                                                                              │
│                                                                              │
│   SENSORS                                                                    │
│   ┌─────┐ ┌─────┐ ┌─────┐                                                   │
│   │Mocopi│ │Watch│ │Phone│                                                   │
│   └──┬──┘ └──┬──┘ └──┬──┘                                                   │
│      │       │       │                                                       │
│      └───────┼───────┘                                                       │
│              │                                                               │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                       RAW PACKETS                                │       │
│   │  { device_id, device_timestamp, arrival_time, payload }          │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Stage 1: Time Normalization                                   │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                    NORMALIZED PACKETS                            │       │
│   │  { device_id, canonical_time, arrival_time, payload }            │       │
│   │  (All devices now share same time base)                          │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Stage 2: Resampling (to 50 Hz)                                │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                    RESAMPLED FRAMES                              │       │
│   │  { timestamp @ 50Hz intervals, interpolated bone data }          │       │
│   │  Interpolation: SLERP for rotations, LINEAR for positions        │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Stage 3: Coordinate Unification                               │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                     UNIFIED FRAMES                               │       │
│   │  { timestamp, bones[27] in body frame, root_position }           │       │
│   │  All devices transformed to common coordinate system             │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Stage 4: Multi-Device Fusion                                  │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                     FUSED FRAMES                                 │       │
│   │  { timestamp, bones[27], device_mask, provenance }               │       │
│   │  Authority table: Mocopi > ARKit > MediaPipe for each bone       │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Stage 5: Windowing (50 frames = 1 second)                     │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                      MOTION WINDOW                               │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ frames: [SkeletonFrame × 50]                             │    │       │
│   │  │ t_start: 0.0, t_end: 1.0, fps: 50.0                      │    │       │
│   │  │ coverage: 0.96, device_mask: MOCOPI | WATCH              │    │       │
│   │  │ checksum: 0xABCD1234...                                  │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Semantic Projection (SemanticProjector)                       │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                    SEMANTIC FRAMES [50]                          │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ phase:     { coordinate: (0.7, 0.7), periodicity: 0.85 } │    │       │
│   │  │ momentum:  { forward: 0.8, magnitude: 1.2 m/s }          │    │       │
│   │  │ tension:   { value: 0.3, trend: Falling }                │    │       │
│   │  │ intent:    { direction: (0, 0, 1), available: true }     │    │       │
│   │  │ stability: { value: 0.95, fallback: false }              │    │       │
│   │  │ regime:    Periodic                                      │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Anticipation Kernel                                           │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                   ANTICIPATION PACKET                            │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ horizons: [                                              │    │       │
│   │  │   { ms: 200, phase: 0.85, confidence: 0.9 },             │    │       │
│   │  │   { ms: 500, phase: 0.15, confidence: 0.7 },             │    │       │
│   │  │   { ms: 1000, regime: Ballistic, confidence: 0.5 },      │    │       │
│   │  │   { ms: 2000, uncertainty: 0.8 }                         │    │       │
│   │  │ ]                                                        │    │       │
│   │  │ events: [                                                │    │       │
│   │  │   { type: PhraseBoundary, prob: 0.7, frame: 35 },        │    │       │
│   │  │   { type: TensionRelease, prob: 0.85, frame: 12 }        │    │       │
│   │  │ ]                                                        │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Retrieval Query                                               │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                    RETRIEVAL RESULT                              │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ candidates: [                                            │    │       │
│   │  │   { phrase: "walk_casual", fit: 0.92, legibility: 0.85 },│    │       │
│   │  │   { phrase: "walk_determined", fit: 0.87, legibility: 0.88 },│   │       │
│   │  │   { phrase: "stride_forward", fit: 0.81, legibility: 0.90 }│   │       │
│   │  │ ]                                                        │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Conductor Policy                                              │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                   CONDUCTOR DECISION                             │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ actions: [                                               │    │       │
│   │  │   PhraseSelect { id: "walk_casual", rate: 1.0 },         │    │       │
│   │  │   SustainTexture { id: "footsteps", level: 0.6 }         │    │       │
│   │  │ ]                                                        │    │       │
│   │  │ mode: FullExpression                                     │    │       │
│   │  │ budgets: { density: 0.7, intensity: 0.5 }                │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│              │                                                               │
│              │ Audio Scheduler                                               │
│              ▼                                                               │
│   ┌─────────────────────────────────────────────────────────────────┐       │
│   │                       AUDIO OUTPUT                               │       │
│   │  ┌─────────────────────────────────────────────────────────┐    │       │
│   │  │ 🔊 Synchronized sound responding to motion               │    │       │
│   │  └─────────────────────────────────────────────────────────┘    │       │
│   └─────────────────────────────────────────────────────────────────┘       │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

---

6. Module Reference

6.1 cc-types (Foundation)

FileLinesPurpose
`lib.rs`692LatentVector, Quaternion, Vec3, numeric utilities

6.2 cc-semantic (Semantic Layer)

FileLinesPurpose
`lib.rs`270Confidence, ValidityHorizon, SemanticValue, UnavailableReason
`frame.rs`400SemanticFrame v1, SemanticFrameBuilder, SemanticProvenance
`phase.rs`290CyclicCoordinate, PhaseState, PhaseType
`momentum.rs`300HeadingVector, MomentumState, ImpulseIndicator
`tension.rs`293TensionState, TensionTrend, TensionProxies
`intent.rs`200IntentState, IntentAvailability
`stability.rs`396StabilityState, StabilityFlags, HealthMetrics
`regime.rs`335RegimeType, RegimeDescriptor, RegimeEvidence

6.3 cc-retrieval (RAG++ Layer)

FileLinesPurpose
`lib.rs`149RetrievalError, constants
`phrase.rs`787MotionPhrase v1, PhraseInvariant, TensionProfile
`result.rs`684RetrievalResult v1, RetrievalCandidate, CandidateScore
`query.rs`580RetrievalQuery, SemanticQuery, QueryConstraints

6.4 cc-window-aligner (Main Crate)

ModuleFilesLinesPurpose
`lib.rs`1575WindowAligner, pipeline entry
`types`1653MotionWindow, SkeletonFrame, DeviceMask
`config`1416WindowConfig, AlignerMode
`error`1251AlignerError
`stages/`61,263Pipeline stages
`skeleton/`368827-bone hierarchy, mocopi mapping
`interpolation/`4500SLERP, linear, hold policies
`clock/`2400Clock sync, device mapping
`buffer/`2350Reorder buffer, ring buffer
`audit/`2350Causality tracing
`validation/`3628Invariant checking
`semantic/`103,500Re-exports + projection
`retrieval/`4100Re-exports
`anticipation/`4800Horizon/event forecasts
`conductor/`95,000Decision layer

---

7. Type System

7.1 Core Type Hierarchy

┌─────────────────────────────────────────────────────────────────────────────┐
│                            TYPE HIERARCHY                                    │
├─────────────────────────────────────────────────────────────────────────────┤
│                                                                              │
│  PRIMITIVES (cc-types)                                                       │
│  ├── f32, f64, usize, u64                                                    │
│  ├── Vec3 = [f32; 3]                                                         │
│  ├── Quaternion = [f32; 4]                                                   │
│  └── LatentVector<N>                                                         │
│                                                                              │
│  CONFIDENCE PATTERN (cc-semantic)                                            │
│  ├── Confidence { value: f32, is_valid: bool }                               │
│  ├── ValidityHorizon { frames: usize, ms: u32 }                              │
│  ├── SemanticValue<T> { value, confidence, validity, reason }                │
│  └── UnavailableReason (enum)                                                │
│                                                                              │
│  MOTION TYPES (cc-window-aligner)                                            │
│  ├── RawPacket { device_id, timestamps, payload }                            │
│  ├── SkeletonFrame { timestamp, bones[27], root_position }                   │
│  ├── BoneState { rotation: Quaternion, angular_velocity: Vec3 }              │
│  ├── MotionWindow { frames[50], t_start, t_end, coverage, ... }              │
│  └── DeviceMask (bitfield: MOCOPI | WATCH | PHONE | ...)                     │
│                                                                              │
│  SEMANTIC TYPES (cc-semantic)                                                │
│  ├── CyclicCoordinate { cos, sin }                                           │
│  ├── PhaseState { coordinate, periodicity, phase_type }                      │
│  ├── HeadingVector { right, up, forward }                                    │
│  ├── MomentumState { direction, magnitude, slow, fast, impulse }             │
│  ├── TensionState { value, trend, proxies }                                  │
│  ├── IntentState { direction, availability, turn_likelihood }                │
│  ├── StabilityState { value, flags, fallback_recommended }                   │
│  ├── RegimeType (enum)                                                       │
│  ├── RegimeDescriptor { primary, secondary, evidence }                       │
│  └── SemanticFrame { phase, momentum, tension, intent, stability, regime }   │
│                                                                              │
│  RETRIEVAL TYPES (cc-retrieval)                                              │
│  ├── MotionPhrase { id, duration, profiles, invariants, variants }           │
│  ├── PhraseInvariant { name, type, operator, threshold }                     │
│  ├── TensionProfile { shape, start, peak, end }                              │
│  ├── RetrievalQuery { semantic, features, constraints }                      │
│  ├── RetrievalResult { candidates, context, query_hash }                     │
│  └── CandidateScore { fit, legibility, novelty, continuity }                 │
│                                                                              │
│  ANTICIPATION TYPES                                                          │
│  ├── HorizonForecast { ms, predictions, confidence }                         │
│  ├── EventForecast { type, probability, expected_frame }                     │
│  └── AnticipationPacket { horizons[4], events, frame_id }                    │
│                                                                              │
│  CONDUCTOR TYPES                                                             │
│  ├── Action { id, type, trigger, gate, priority }                            │
│  ├── ActionType (enum: SilenceGate, ImpulseHit, PhraseSelect, ...)           │
│  ├── Gate { clauses, operator, min_open_frames }                             │
│  ├── Trigger { condition, hysteresis }                                       │
│  ├── Budget { type, current, ceiling, recharge_rate }                        │
│  └── ConductorDecision { actions, mode, budgets, phrase_state }              │
│                                                                              │
└─────────────────────────────────────────────────────────────────────────────┘

---

8. Frozen Contracts

8.1 SemanticFrame v1.0.0

rust
// FROZEN - DO NOT MODIFY WITHOUT MAJOR VERSION BUMP
pub struct SemanticFrame {
    pub timestamp: f64,
    pub frame_index: usize,
    pub phase: PhaseState,
    pub momentum: MomentumState,
    pub tension: TensionState,
    pub intent: IntentState,
    pub stability: StabilityState,
    pub regime: RegimeDescriptor,
    pub overall_confidence: Confidence,
    pub overall_validity: ValidityHorizon,
    pub provenance: SemanticProvenance,
}

8.2 MotionPhrase v1.0.0

rust
// FROZEN - DO NOT MODIFY WITHOUT MAJOR VERSION BUMP
pub struct MotionPhrase {
    pub id: String,
    pub name: String,
    pub duration_frames: usize,
    pub tension_profile: TensionProfile,
    pub momentum_profile: MomentumProfile,
    pub phase_relationship: PhaseRelationship,
    pub invariants: Vec<PhraseInvariant>,
    pub variants: Vec<PhraseVariant>,
    pub constraints: PlaybackConstraints,
    pub metadata: PhraseMetadata,
}

8.3 RetrievalResult v1.0.0

rust
// FROZEN - DO NOT MODIFY WITHOUT MAJOR VERSION BUMP
pub struct RetrievalResult {
    pub candidates: Vec<RetrievalCandidate>,
    pub context: RetrievalContext,
    pub query_hash: u64,
    pub retrieval_time_us: u64,
    pub confidence: Confidence,
}

---

9. CC-Echelon Workspace Deep Dive

CC-Echelon is a motion-driven generative performance engine - fundamentally different from traditional DJ systems. Rather than a deck-based paradigm (Deck A, Deck B), Echelon is phrase-based where musical structure emerges from embodied latent physics (LIM-RPS).

Core Philosophy: "The performer exists first, music is born from their embodied movement."

9.1 Workspace Architecture (18 Crates)

cc-echelon/
├── Cargo.toml                    # Workspace manifest
└── crates/
    │
    ├─────────────────────────────────────────────────────────────────────┐
    │                    CORE BRAIN & MOTION PROCESSING                    │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  cc-brain                   motion-bridge               music-brain │
    │  ┌──────────────────┐      ┌──────────────────┐      ┌────────────┐│
    │  │ EchelonCore      │      │ HTTP/WS Server   │      │ Camelot    ││
    │  │ LatentUpdater    │◀─────│ Sensor Logger    │      │ BPM Match  ││
    │  │ StateMachine     │      │ Cloud Client     │      │ Playlist   ││
    │  │ LexiconController│      │ Gesture Detect   │      │ Builder    ││
    │  └──────────────────┘      │ LIM-RPS Process  │      └────────────┘│
    │         │                  └──────────────────┘                     │
    │         ▼                           │                               │
    ├─────────────────────────────────────────────────────────────────────┤
    │                    AUDIO PROCESSING & REAL-TIME ENGINE               │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  audio-engine               dsp-utils                  ts-shift     │
    │  ┌──────────────────┐      ┌──────────────────┐      ┌────────────┐│
    │  │ AudioEngine      │      │ Biquad Filters   │      │ Rubberband ││
    │  │ DSP Graph        │◀─────│ Compressor       │      │ TimeStretch││
    │  │ Ring Buffers     │      │ Limiter          │      │ Config     ││
    │  │ CPAL Backend     │      │ Envelope         │      └────────────┘│
    │  │ Synth Modules:   │      │ Meter            │                     │
    │  │  • Oscillators   │      └──────────────────┘                     │
    │  │  • Filters       │                                               │
    │  │  • Envelopes     │                                               │
    │  │  • MotionSynth   │                                               │
    │  │  • Kick808       │                                               │
    │  │  • AcidBass      │                                               │
    │  │  • SuperSawLead  │                                               │
    │  └──────────────────┘                                               │
    │                                                                      │
    ├─────────────────────────────────────────────────────────────────────┤
    │                    SCHEDULER & TIMING                                │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  scheduler                  link-clock                 shmem-ipc    │
    │  ┌──────────────────┐      ┌──────────────────┐      ┌────────────┐│
    │  │ ActionQueue      │      │ LocalBeatClock   │      │ SharedMem  ││
    │  │ Quantizer        │◀─────│ LinkClock (Net)  │      │ IPC Stub   ││
    │  │ Compiler         │      │ MidiSyncClock    │      │ ML/ASR     ││
    │  │ Executor         │      │ BeatClock Trait  │      │ Sidecar    ││
    │  │ Safety Policies  │      └──────────────────┘      └────────────┘│
    │  │ Decimation       │                                               │
    │  └──────────────────┘                                               │
    │                                                                      │
    ├─────────────────────────────────────────────────────────────────────┤
    │                    MEDIA & PHRASE MANAGEMENT                         │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  media                      phrase-intelligence                      │
    │  ┌──────────────────┐      ┌──────────────────┐                     │
    │  │ Clip Decoder     │      │ PhraseDatabase   │                     │
    │  │ Feature Analysis │─────▶│ PhraseRecommender│                     │
    │  │ Phrase DB (SQLite│      │ Recommendation   │                     │
    │  │ HNSW Vector      │      │ Context Scoring  │                     │
    │  │ Transition Fit   │      └──────────────────┘                     │
    │  └──────────────────┘                                               │
    │                                                                      │
    ├─────────────────────────────────────────────────────────────────────┤
    │                    CONTROL & ROUTING                                 │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  control-bus                midi-osc                   voice-control│
    │  ┌──────────────────┐      ┌──────────────────┐      ┌────────────┐│
    │  │ ControlEvent     │      │ MIDI Input       │      │ Whisper    ││
    │  │ (30+ variants)   │◀─────│ MIDI Output      │      │ VAD        ││
    │  │ MeterFrame       │      │ OSC Server       │      │ 25+ Cmds   ││
    │  │ FastState        │      │ Keyboard Sim     │      │ Parser     ││
    │  │ SlowState        │      │ DJ Controller    │      │ Feedback   ││
    │  │ Telemetry        │      └──────────────────┘      └────────────┘│
    │  │ Ring Buffers     │                                               │
    │  └──────────────────┘                                               │
    │                                                                      │
    ├─────────────────────────────────────────────────────────────────────┤
    │                    UI & VISUALIZATION                                │
    ├─────────────────────────────────────────────────────────────────────┤
    │                                                                      │
    │  ui-shell                   viz                        viz-server   │
    │  ┌──────────────────┐      ┌──────────────────┐      ┌────────────┐│
    │  │ EchelonApp       │      │ VizCore          │      │ Axum WS    ││
    │  │ Latent World:    │◀─────│ VizWidget        │      │ LatentState││
    │  │  • LatentOrb     │      │ VizRunner        │      │ Broadcast  ││
    │  │  • PhraseSpine   │      │ Trail Rendering  │      │ React UI   ││
    │  │  • ForceField    │      │ 2D Projection    │      └────────────┘│
    │  │  • Horizon       │      └──────────────────┘                     │
    │  │  • Reservoir     │                                               │
    │  │ egui/eframe      │                                               │
    │  └──────────────────┘                                               │
    │                                                                      │
    └─────────────────────────────────────────────────────────────────────┘

9.2 CC-Echelon Crate Dependency Graph

LAYER 1 (No Internal Dependencies)
├── dsp-utils            [rustfft]
├── ts-shift             [rubato, anyhow]
├── link-clock           [anyhow, tracing]
├── shmem-ipc            [serde, serde_yaml]
└── control-bus          [ringbuf, serde]          ◀── HUB FOR ALL COMMUNICATION

LAYER 2 (Depends on Layer 1)
├── audio-engine         [dsp-utils, ts-shift, control-bus, cpal, crossbeam]
├── cc-brain             [nalgebra, rand, serde, chrono]
├── scheduler            [control-bus, link-clock, ringbuf, shmem-ipc]
├── midi-osc             [control-bus, scheduler, midir, tokio]
└── voice-control        [control-bus, scheduler, cpal, ringbuf]

LAYER 3 (Depends on Layer 1-2)
├── media                [rustfft, rubato, sqlite, symphonia, hnsw_rs]
├── motion-bridge        [scheduler, control-bus, tokio, reqwest]
├── phrase-intelligence  [motion-bridge, sqlite, lru]
└── music-brain          [media, anyhow, serde]

LAYER 4 (Depends on Layer 1-3)
├── viz                  [control-bus, egui, ringbuf, eframe]
├── viz-server           [control-bus, tokio, axum, tower, ringbuf]
└── ui-shell             [control-bus, scheduler, midi-osc, phrase-intelligence, viz, egui, eframe]

9.3 Key Data Types in CC-Echelon

┌─────────────────────────────────────────────────────────────────────────┐
│                     EMBODIED LATENT PHYSICS                              │
└─────────────────────────────────────────────────────────────────────────┘
                              │
                    ┌─────────▼─────────┐
                    │    LatentState    │  (from cc-brain)
                    ├───────────────────┤
                    │ z: Vec<f32>       │  ← latent vector
                    │ velocity          │  ← first derivative
                    │ speed             │  ← magnitude
                    │ curvature         │  ← geometry
                    │ periodicity       │  ← oscillation
                    │ timestamp_ns      │
                    └─────────┬─────────┘
                              │
          ┌───────────────────┼───────────────────┐
          ▼                   ▼                   ▼
   ┌─────────────┐    ┌─────────────┐    ┌─────────────┐
   │ StateMachine│    │  Lexicon    │    │  UIState    │
   │ (6 states)  │    │ Controller  │    │ (viz coords)│
   ├─────────────┤    ├─────────────┤    ├─────────────┤
   │ Entry       │    │ tension     │    │ orb_x,y     │
   │ Stable      │    │ energy      │    │ orb_glow    │
   │ Divergence  │    │ divergence  │    │ orb_hue     │
   │ Transition  │    │ expressivity│    │ spine_*     │
   │ Resolution  │    │ transition_ │    │ horizon_*   │
   │ Exit        │    │   intensity │    └─────────────┘
   └─────────────┘    └─────────────┘

┌─────────────────────────────────────────────────────────────────────────┐
│                     RING BUFFER COMMUNICATION                            │
└─────────────────────────────────────────────────────────────────────────┘

  control-bus provides lock-free ring buffers for:

  ┌──────────────────┐     ┌──────────────────┐     ┌──────────────────┐
  │  ControlEvent    │     │   MeterFrame     │     │   FastState      │
  │  (30+ variants)  │     │   (RMS, LUFS)    │     │   (latent snap)  │
  ├──────────────────┤     ├──────────────────┤     ├──────────────────┤
  │ Play/Stop/Pause  │     │ left_rms         │     │ z_snapshot       │
  │ SetTempo/Pitch   │     │ right_rms        │     │ velocity         │
  │ LoadPhrase       │     │ lufs_integrated  │     │ section_state    │
  │ FxEnable/Select  │     │ peak_left/right  │     │ timestamp        │
  │ MIDI/OSC events  │     └──────────────────┘     └──────────────────┘
  │ KeyboardSim      │
  └──────────────────┘
           │
           ▼
  ┌──────────────────┐
  │   AudioEngine    │  ← Consumes ControlEvents
  │   (DSP Graph)    │  → Produces MeterFrames
  └──────────────────┘

9.4 EXHAUSTIVE Sub-Crate Details (18 crates, ~50,000 lines)

CrateLinesKey Types
audio-engine~8,500`AudioEngine`, `GraphExecutor`, `Node` trait, `DeckPlayer`, `Eq3Node`, `MotionSynth`
cc-brain~6,200`EchelonCore`, `LatentState`, `Lexicon`, `SectionState`, `StateMachine`
control-bus~2,800`ControlEvent` (20+ variants), `MeterFrame`, `FastState`, `SlowState`
scheduler~4,100`Scheduler`, `compile_intent()`, `ActionQueue`, `Safety`, `Decimation`
motion-bridge~3,900`LimRpsProcessor`, `DeviceCalibration`, `GestureDetector`, `MotionFrame`
ui-shell~7,200`EchelonView`, `LatentOrb`, `PhraseSpine`, `GenerativeHorizon`, `DeckLane`
link-clock~1,800`BeatClock` trait, `LocalBeatClock`, `LinkClock`, `MidiSyncClock`
midi-osc~2,400`MidiInput`, `MidiOutput`, `OscServer`, `Mapping`, `KeyboardSim`
media~3,600`Clip`, `PhraseDb`, `TransitionFit`, `FeatureAnalysis`
phrase-intelligence~2,100`PhraseDatabase`, `PhraseRecommender`, `ContextScoring`
voice-control~2,500`WhisperRecognizer`, `VAD`, `CommandParser`, `Feedback`
dsp-utils~1,900`Biquad`, `Limiter`, `Compressor`, `Envelope`, `Meter`
ts-shift~1,200`RubberbandStretcher`, `TimeStretchConfig`
viz~1,400`VizCore`, `VizWidget`, `TrailRenderer`, `2DProjection`
viz-server~800`AxumServer`, `LatentBroadcast`, `WebSocketHandler`
music-brain~1,800`BpmAnalyzer`, `CamelotKey`, `PlaylistBuilder`, `Export`
shmem-ipc~600`SharedMemory`, `IpcStub`, `SidecarBridge`

9.5 Signal Flow (Sensors → Audio)

┌─────────────────────────────────────────────────────────────────────────┐
│                    CC-ECHELON SIGNAL FLOW                                │
├─────────────────────────────────────────────────────────────────────────┤
│                                                                          │
│  iPhone Sensors ──┐                                                      │
│  (CoreMotion)     │    ┌─────────────────┐                              │
│                   ├───▶│  motion-bridge  │                              │
│  Mocopi (UDP) ────┤    │  HTTP/WS Server │                              │
│                   │    │  GestureDetect  │                              │
│  MediaPipe ───────┘    └────────┬────────┘                              │
│                                 │                                        │
│                                 ▼ SensorFrame                            │
│                        ┌─────────────────┐                              │
│                        │    cc-brain     │                              │
│                        │  LimRpsProcess  │                              │
│                        │  StateMachine   │                              │
│                        │  Lexicon        │                              │
│                        └────────┬────────┘                              │
│                                 │                                        │
│                                 ▼ LatentState + ControlEvent             │
│                        ┌─────────────────┐                              │
│                        │   control-bus   │  ◀── Ring Buffer Hub         │
│                        │  (SPSC queues)  │                              │
│                        └────────┬────────┘                              │
│                    ┌────────────┼────────────┐                          │
│                    ▼            ▼            ▼                          │
│           ┌──────────────┐ ┌──────────┐ ┌──────────┐                   │
│           │  scheduler   │ │ ui-shell │ │   viz    │                   │
│           │ ActionQueue  │ │ LatentOrb│ │ 2D/3D    │                   │
│           │ link-clock   │ │ Spine    │ │ Trails   │                   │
│           └──────┬───────┘ └──────────┘ └──────────┘                   │
│                  │                                                       │
│                  ▼ QuantizedAction                                       │
│           ┌──────────────┐                                              │
│           │ audio-engine │                                              │
│           │  DSP Graph   │                                              │
│           │  Synths:     │                                              │
│           │  • SuperSaw  │                                              │
│           │  • AcidBass  │                                              │
│           │  • Kick808   │                                              │
│           │  • MotionSyn │                                              │
│           └──────┬───────┘                                              │
│                  │                                                       │
│                  ▼ Audio Samples                                         │
│           ┌──────────────┐                                              │
│           │ CPAL Backend │───────▶ 🔊 Speakers                          │
│           └──────────────┘                                              │
│                                                                          │
└─────────────────────────────────────────────────────────────────────────┘

9.6 Motion Sensor Pipeline

┌────────────────────────────────────────────────────────────────────────┐
│  iPhone SensorFrame (from motion-bridge HTTP/WebSocket)                 │
│  ┌──────────────────────────────────────────────────────────────────┐  │
│  │ acceleration: (x, y, z)                                           │  │
│  │ rotation_rate: (x, y, z)                                          │  │
│  │ magnetic_field: (x, y, z)                                         │  │
│  │ attitude: (roll, pitch, yaw)                                      │  │
│  │ quaternion: (w, x, y, z)                                          │  │
│  │ timestamp: f64                                                    │  │
│  └──────────────────────────────────────────────────────────────────┘  │
└────────────────────────────────────────────────────────────────────────┘
                                    │
                    ┌───────────────┴───────────────┐
                    ▼                               ▼
        ┌──────────────────────┐       ┌──────────────────────┐
        │  MotionCalibrator    │       │  GestureDetector     │
        │  • Zero-offset       │       │  • Punch detection   │
        │  • Scale normalization       │  • Shake detection   │
        └──────────┬───────────┘       │  • Circle detection  │
                   │                   │  • Swipe detection   │
                   ▼                   └──────────┬───────────┘
        ┌──────────────────────┐                  │
        │  MotionTranslator    │                  │
        │  • Feature extraction│◀─────────────────┘
        │  • Energy, balance   │
        │  • Coherence metrics │
        └──────────┬───────────┘
                   │
                   ▼
        ┌──────────────────────┐
        │  MotionFrame         │
        ├──────────────────────┤
        │ left_device          │
        │ right_device         │
        │ coherence: f32       │
        │ balance: f32         │
        │ tempo_bpm: f32       │
        │ beat_phase: f32      │
        │ system_state: enum   │
        └──────────┬───────────┘
                   │
                   ▼
        ┌──────────────────────┐
        │  LimRpsProcessor     │
        │  • Latent extraction │
        │  • Embodied physics  │
        └──────────┬───────────┘
                   │
                   ▼
        ┌──────────────────────┐
        │  LatentState         │
        │  (to cc-brain)       │
        └──────────────────────┘

9.7 EXHAUSTIVE Type Reference (All 18 Sub-Crates)

9.7.1 audio-engine (29 files, ~3,500 lines)

TypeKindFields/VariantsDescription
`AudioEngine`structconfig, backend, stream, render_tx/rx, telemetryPrimary audio I/O entry point
`EngineConfig`structsample_rate: u32, buffer_frames: u32, channels: u16, render_queue_capacityEngine configuration
`EngineTelemetry`structoverruns, underruns, mismatches, blocks_rendered, callback_ns (AtomicU64)Lock-free metrics
`GraphBuilder`structnodes, connectionsAudio graph construction
`GraphMetadata`structdescriptors, connections, node_orderImmutable graph topology
`GraphExecutor`structgraph, buffers, node_statesTopological order execution
`Node`trait`process(&mut self, inputs: &[&[f32]], output: &mut [f32])`DSP node interface
`TestToneNode`structfrequency, phase, amplitudeSine wave generator
`DeckPlayer`structbuffer, position, loop_start/end, command_queueSample playback with looping
`Eq3Node`structlow/mid/high filters, biquad states3-band parametric EQ
`CrossfaderNode`structposition, curveEqual-power crossfade
`MixerState`structcrossfader, curve, channel_a/b, master_gainFull mixer state
`ChannelStrip`structgain, trim_db, filter, eqPer-channel processing
`ChannelEq`structlow_db, mid_db, high_db, filter_states3-band EQ state
`MotionSynth`structvoice_manager, gesture_mapper, mod_matrixGesture-driven synthesizer
`NodeDescriptor`enumDeckPlayer, Crossfader, Eq3, Limiter, TestToneNode type descriptors
`DeckCommand`enumPlay, Pause, Seek{position_samples}, SetLoopingDeck control commands
`CrossfaderCurve`enumLinear, ConstantPower, SharpCut, SmoothCrossfader curves
`BackendKind`enumCpal, JackAudio backend selection

Synth Sub-Module Types:

TypeKindDescription
`Oscillator`structPhase accumulator with waveform selection
`SuperSaw`structDetuned 7-oscillator super saw
`WavetableOsc`structWavetable interpolation oscillator
`NoiseGenerator`structWhite/pink/brown noise
`MoogLadder`struct4-pole resonant ladder filter
`SVFilter`structState-variable filter (LP/HP/BP/Notch)
`FormantFilter`structVocal formant shaping
`CombFilter`structFeedforward/feedback comb
`AllpassFilter`structPhase-shifting allpass
`ADSR`structAttack-Decay-Sustain-Release envelope
`MultiStageEnv`structArbitrary breakpoint envelope
`EnvelopeFollower`structAudio-rate envelope extraction
`LFO`structLow-frequency oscillator with sync
`ModMatrix`structSource→Destination modulation routing
`Voice`structSingle synth voice (osc + filter + env)
`VoiceManager`structPolyphony management (8+ voices)
`PlateReverb`structPlate reverb algorithm
`Chorus`structModulated delay chorus
`Phaser`structMulti-stage allpass phaser
`Distortion`structSoft/hard clip distortion
`StereoDelay`structPing-pong stereo delay
`Kick808`structTR-808 kick drum synth
`AcidBass`structTB-303 style acid bass
`SuperSawLead`structSupersaw lead synth
`PluckSynth`structKarplus-Strong pluck

9.7.2 cc-brain (20 files, ~2,800 lines)

TypeKindFields/VariantsDescription
`EchelonCore`structconfig, latent_updater, state_machine, lexicon_controller, sensor_buffer, current_latent/state/lexicon/ui_state, total_framesMain brain controller
`LatentState`structz: Vec<f32>, velocity, norm, speed, curvature, periodicity, timestamp_nsEmbodied motion latent
`Lexicon`structtension, divergence, transition_intensity, dissolution, reformation, resolution, energy, expressivity (all f32 [0,1])Expressive control vocabulary
`UIState`structorb_x/y, orb_stretch/glow/hue/saturation, spine_length/curvature/thickness/oscillation, horizon_bend/brightnessVisualization state
`SectionState`enumEntry, StableSection, Acceleration, Deceleration, Peak, Valley, Transition, ReleaseHigh-level motion phases
`SensorFrame`structtimestamp_ns, device_id, accel[3], gyro[3]Raw sensor input
`LogFrame`structtimestamp_ns, raw_sensors, normalized_sensors, z, z_velocity, norm, speed, curvature, state, lexiconTraining log entry
`BrainConfig`structlatent: LatentConfig, state_machine: StateMachineConfig, lexicon: LexiconConfigConfiguration
`Conductor`structsection: MusicSection, bar/beat counters, pending_edits, cooldownsMusical form orchestrator
`MusicSection`enumIntro, Groove, Build, Climax, Breakdown, OutroDJ set sections
`PatternEdit`enumSetParam, ScheduleEvent, Transform, SectionChange, PhraseRequestPattern modifications
`LatentUpdater`trait`update(&frame, dt)`, `reset()`Motion→latent mapping
`SimpleLatentUpdater`structconfig, stateRule-based latent mapping
`LearnedLatentUpdater`structencoder, weightsNeural network latent mapping

9.7.3 control-bus (1 file, ~485 lines)

TypeKindFields/VariantsDescription
`ControlEvent`enumPlay, Stop, Pause, Seek, Cue, HotCue, SetHotCue, Loop, LoopExit, Sync, SetParam, RampParam, SetTempo, NudgeTempo, SetPitch, KeyLock, LoadPhrase, LoadTrack, SeekBeat, FxEnable, FxSelect, FxParam, KeyboardEvent, MidiCC, MidiNote (30+ variants)All control messages
`MeterFrame`structdeck_a_rms, deck_b_rms, master_lufs: f32Audio metering snapshot
`FastState`structlatent: Vec<f32>, phase, latent_energy, residual, limb_energy, timestamp_microsFast-loop latent (50Hz)
`SlowState`structlatent: Vec<f32>, coupling, timestamp_microsSlow-loop equilibrium (2Hz)
`Telemetry`structengine_callback_ns, scheduler_latency_ns, cpu_percent, xruns, timestamp_microsPerformance metrics
`ChoreoFrame`structtimestamp_micros, devices: Vec<DeviceFrame>, audio_featuresFused sensor frame
`ChoreoMoment`structx_star, psi, phi, limb_energy, y_star, tempo_bpm, confidence, residual, timestamp_microsLIM-RPS/DELL output
`Intent`structgesture_id, confidence, metadata, timestamp_microsHigh-level gesture intent
`ActionDefinition`structaction_type, quantize, paramsExecutable action definition
`DeckId`enumA, BDeck identifier
`FxType`enumNone, Filter, Delay, Reverb, Echo, Flanger, Phaser, BitCrush, Distortion, Compressor, GateEffect types
`ParamId`enumCrossfader, DeckAEqLow/Mid/High, DeckAGain, DeckAFilter, DeckBEqLow/Mid/High, DeckBGain, DeckBFilter, MasterGain, ...Parameter identifiers
`DeviceType`enumPhone, Watch, VR, IMUSensor device types
`ActionType`enumKeyboard, MidiCC, MidiNote, OSC, HTTP, InternalControl, CustomAction execution types
`QuantizeMode`enumImmediate, NextBeat, NextBar, Custom(f32)Beat quantization modes

Ring Buffer Constructors:

rust
fn control_ring(capacity) → (ControlProducer, ControlConsumer)
fn meter_ring(capacity) → (MeterProducer, MeterConsumer)
fn fast_state_ring(capacity) → (FastStateProducer, FastStateConsumer)
fn slow_state_ring(capacity) → (SlowStateProducer, SlowStateConsumer)
fn telemetry_ring(capacity) → (TelemetryProducer, TelemetryConsumer)
fn choreo_frame_ring(capacity) → (ChoreoFrameProducer, ChoreoFrameConsumer)
fn choreo_moment_ring(capacity) → (ChoreoMomentProducer, ChoreoMomentConsumer)
fn intent_ring(capacity) → (IntentProducer, IntentConsumer)
fn action_ring(capacity) → (ActionProducer, ActionConsumer)

9.7.4 dsp-utils (6 files, ~600 lines)

TypeKindDescription
`BiquadCoeffs`structb0, b1, b2, a1, a2 filter coefficients
`BiquadState`structx1, x2, y1, y2 filter state
`Compressor`structthreshold_db, ratio, attack_ms, release_ms, makeup_gain_db, lookahead_samples
`Envelope`structattack, decay, sustain, release times (ms)
`EnvelopeState`structEnvelope follower state with process_sample()
`Limiter`structthreshold_db, release_ms hard-knee limiter
`LimiterState`structLimiter processing state
`Meter`structRMS/peak meter with process_sample(), rms(), peak()

Filter Design Functions:

rust
fn design_lowpass(sr: f32, freq: f32, q: f32) → BiquadCoeffs
fn design_highpass(sr: f32, freq: f32, q: f32) → BiquadCoeffs
fn design_peaking(sr: f32, freq: f32, gain_db: f32, q: f32) → BiquadCoeffs
fn design_low_shelf(sr: f32, freq: f32, gain_db: f32, q: f32) → BiquadCoeffs
fn design_high_shelf(sr: f32, freq: f32, gain_db: f32, q: f32) → BiquadCoeffs

9.7.5 link-clock (4 files, ~400 lines)

TypeKindDescription
`LocalBeatClock`structStandalone offline clock (tempo_bpm, beat, phase, running)
`LinkClock`structAbleton Link integrated clock with FFI binding
`MidiSyncClock`structMIDI clock synchronized beat tracking
`SharedClock`structThread-safe Arc<RwLock<T>> wrapper
`BeatClock`trait`current_beat() → f64`, `phase() → f32`, `tempo_bpm() → f32`, `set_tempo(bpm)`
`LinkTimeline`structFFI timeline state
`ClockEvent`enumTempoChange, BeatChange, PhaseReset
`ClockMonitor`structEvent watcher for tempo/beat changes

9.7.6 scheduler (13 files, ~1,600 lines)

TypeKindDescription
`Scheduler`structstate: EngineShadowState, snapshot_publishers
`Action`structaction_type, deck, param, value, timing
`ScheduledAction`structaction, scheduled_time, quantization
`ActionQueue`structLock-free action storage
`Intent`structgesture_id, confidence, metadata, timestamp
`Quantizer`structBeat quantization: quantize(action, resolution, clock)
`QuantizedAction`structaction, target_beat, target_bar
`EngineShadowState`structReplica of engine state for non-blocking decisions
`SnapshotPublishers`structRing buffer producers for visualization
`QuantizationResolution`enumImmediate, 16th, 8th, Quarter, Half, Bar

Key Function:

rust
fn compile_intent(intent: Intent, state: &EngineShadowState) → Vec<ControlEvent>

9.7.7 motion-bridge (11 files, ~1,400 lines)

TypeKindDescription
`MotionReceiverConfig`structConfiguration for motion receiver
`DellMotionReceiver`structMulti-device sensor processor
`Episode1Features`structt_host_ms, lr_pan, lr_energy, coherence, E_left, E_right, tempo_bpm, beat_phase
`MotionEvent`enumBalanceShift{lr_pan}, CoherenceChange{coherence}, EnergySpike{energy, device}, BeatSync{phase, tempo}
`LimRpsProcessor`structNeural latent processor with new(), process(), reset()
`LatentState`structz, velocity, norm, speed, curvature, periodicity, timestamp_ns
`DeviceCalibration`structaccel_offsets, accel_scales, gyro_offsets
`MotionCalibrator`structCalibration interface with capture_calibration(), apply()
`DeviceConfig`structpairing, roles, primary_device
`MotionTranslator`structFeatures → intents with translate(), detect_gesture()
`GestureDetector`structdetect(), register_pattern()
`CloudClient`structCloud Run client for Episode 1
`MotionWebSocketServer`structReal-time WebSocket streaming
`DeviceId`enumLeft, Right
`DevicePresence`enumAvailable, Lost, Reconnecting
`DeviceRole`enumPrimary, Secondary, Accessory

9.7.8 ui-shell (31 files, ~3,500 lines)

Main UI Types:

TypeKindDescription
`UiShell`structMain shell with new(), run()
`EchelonApp`structLatent world application
`EchelonView`structThe visual instrument container
`MainView`structLegacy DJ interface
`DeckLaneWidget`structSingle deck panel (waveform, hot_cues, levels)
`CrossfaderWidget`structMixing control
`MasterControlsWidget`structOutput levels & metering
`PhraseBrowserWidget`structPhrase selection
`Theme`structColor palette

Latent World Visualization Types:

TypeKindDescription
`LatentOrb`structposition, stretch, glow, hue, saturation - embodied state sphere
`PhraseSpine`structlength, curvature, thickness, oscillation - musical form line
`GenerativeHorizon`structbend, brightness, trails - future prediction arc
`PhraseReservoir`structPossibility cloud visualization
`SomaticTimeline`structMotion memory trace
`ForceField`structGesture detection visualization
`AmbientAura`structAmbient background
`AudioVessel`structAudio reactive visual
`AuroraField`structWaveform field
`EmbodiedBand`structDevice motion trails
`MotionTrace`structMotion path recording

UI Enums:

TypeVariants
`ActivePanel`DeckLane, Effects, Mapping, Automation, PhraseBrowser
`SectionState`Stable, Divergence, Transition, Resolution
`DeckAction`Play, Stop, Seek, Cue, LoadPhrase
`MainViewAction`UI event types
`PhraseBrowserAction`Browser event types

9.7.9 Remaining Sub-Crates Summary

CrateFilesLinesKey Types
`media`6~800AudioClip, ClipAnalysis, PhraseDb, Phrase, TransitionFit
`midi-osc`6~750DJController, MidiInputHandler, MidiOutputHandler, MidiMessage, OscServer, OscClient, KeyboardExecutor
`music-brain`5~600PlaylistBuilder, PlaylistConfig, Playlist, CamelotKey, BpmMatcher, BpmProgression
`phrase-intelligence`4~500PhraseDatabase, Phrase, PhraseMetadata, PhraseRecommender, RecommendationContext, RecommendationService
`shmem-ipc`1~10`open_channel(name) → Result` (stub)
`ts-shift`2~120TimeStretchConfig, RubberBand FFI bindings
`viz`3~600VizConfig, VizOverlays, VizCore, VizWidget, Projector
`viz-server`1~200LatentVisualizationState, VizServer (Axum HTTP)
`voice-control`5~700VoiceRecognizer, VoiceActivityDetector, VadState, VoiceCommandParser, VoiceFeedback, VoiceCommand

---

10. CC-RAG-Plus-Plus Deep Dive

CC-RAG-Plus-Plus is a memory-conditioned candidate selection engine - pure retrieval + statistics, NO model training.

10.1 Core Architecture

┌─────────────────────────────────────────────────────────────────────────┐
│                        RAG++ ARCHITECTURE                                │
├─────────────────────────────────────────────────────────────────────────┤
│                                                                          │
│  ┌────────────────────────────────────────────────────────────────────┐ │
│  │                      QUERY LAYER                                    │ │
│  │  ┌───────────────┐  ┌───────────────┐  ┌───────────────┐          │ │
│  │  │  QueryEngine  │  │   Reranker    │  │  QueryCache   │          │ │
│  │  │  QueryRequest │  │  RerankerType │  │  CacheConfig  │          │ │
│  │  │  QueryResponse│  │  • Cross      │  │  CacheStats   │          │ │
│  │  └───────────────┘  │  • Point      │  └───────────────┘          │ │
│  │                      │  • None       │                              │ │
│  │                      └───────────────┘                              │ │
│  └────────────────────────────────────────────────────────────────────┘ │
│                                    │                                     │
│                                    ▼                                     │
│  ┌────────────────────────────────────────────────────────────────────┐ │
│  │                      INDEX LAYER                                    │ │
│  │  ┌───────────────┐  ┌───────────────┐  ┌───────────────┐          │ │
│  │  │  FlatIndex    │  │  HNSWIndex    │  │ IndexRegistry │          │ │
│  │  │  (brute-force)│  │  (approx-NN)  │  │ (multi-index) │          │ │
│  │  └───────────────┘  └───────────────┘  └───────────────┘          │ │
│  │                                                                     │ │
│  │  Distance Types: L2, InnerProduct, Cosine                          │ │
│  │  Multi-Index Fusion: RRF (Reciprocal Rank Fusion)                  │ │
│  └────────────────────────────────────────────────────────────────────┘ │
│                                    │                                     │
│                                    ▼                                     │
│  ┌────────────────────────────────────────────────────────────────────┐ │
│  │                      STORAGE LAYER                                  │ │
│  │  ┌───────────────┐  ┌───────────────┐  ┌───────────────┐          │ │
│  │  │ InMemoryStore │  │  WriteBuffer  │  │   WalWriter   │          │ │
│  │  │ RecordStore   │  │  BufferStats  │  │   WalReader   │          │ │
│  │  │ SharedStore   │  │               │  │   WalEntry    │          │ │
│  │  └───────────────┘  └───────────────┘  └───────────────┘          │ │
│  └────────────────────────────────────────────────────────────────────┘ │
│                                    │                                     │
│                                    ▼                                     │
│  ┌────────────────────────────────────────────────────────────────────┐ │
│  │                      TRAJECTORY MEMORY                              │ │
│  │  ┌───────────────────────────────────────────────────────────────┐ │ │
│  │  │  TrajectoryGraph                                               │ │ │
│  │  │  ┌─────────┐  ┌─────────┐  ┌─────────┐  ┌─────────┐          │ │ │
│  │  │  │ Episode │──│  Edge   │──│ Episode │──│  Edge   │──▶ ...   │ │ │
│  │  │  └─────────┘  └─────────┘  └─────────┘  └─────────┘          │ │ │
│  │  │                                                                │ │ │
│  │  │  EdgeType: Temporal, Semantic, Causal                         │ │ │
│  │  │  PathSelectionPolicy: Greedy, BeamSearch, Sampling            │ │ │
│  │  └───────────────────────────────────────────────────────────────┘ │ │
│  │                                                                     │ │
│  │  ┌───────────────┐  ┌───────────────┐  ┌───────────────┐          │ │
│  │  │TrajectoryPhase│  │SalienceScorer │  │ConservationMet│          │ │
│  │  │PhaseInferencer│  │SalienceFactors│  │PathQuality    │          │ │
│  │  │TurnFeatures   │  │TurnSalience   │  │PathQualityWts │          │ │
│  │  └───────────────┘  └───────────────┘  └───────────────┘          │ │
│  │                                                                     │ │
│  │  TrajectoryCoordinate: (tension, momentum, phase) - 3D             │ │
│  │  TrajectoryCoordinate5D: + (commitment, complexity)                │ │
│  └────────────────────────────────────────────────────────────────────┘ │
│                                                                          │
│  ┌────────────────────────────────────────────────────────────────────┐ │
│  │                      STATISTICS                                     │ │
│  │  ┌───────────────────────────────────────────────────────────────┐ │ │
│  │  │  OutcomeStats (Welford's Algorithm)                            │ │ │
│  │  │  ┌────────────────────────────────────────────────────────┐   │ │ │
│  │  │  │  Numerically stable running mean/variance/count         │   │ │ │
│  │  │  │  • No accumulator overflow                              │   │ │ │
│  │  │  │  • Single-pass computation                              │   │ │ │
│  │  │  │  • Exact results for any input order                    │   │ │ │
│  │  │  └────────────────────────────────────────────────────────┘   │ │ │
│  │  └───────────────────────────────────────────────────────────────┘ │ │
│  └────────────────────────────────────────────────────────────────────┘ │
│                                                                          │
└─────────────────────────────────────────────────────────────────────────┘

10.2 Key Invariants

InvariantDescription
INV-001Record immutability after creation
INV-002Welford numerical stability
INV-003WAL-before-buffer for durability
INV-004Index-record consistency

10.3 Ring Structure (Episode Memory)

                    ┌─────────────────────────────────────────┐
                    │         Episode Ring (Circular)          │
                    │                                          │
                    │    ┌───┐    ┌───┐    ┌───┐    ┌───┐    │
                    │    │ E1│───▶│ E2│───▶│ E3│───▶│ E4│    │
                    │    └───┘    └───┘    └───┘    └───┘    │
                    │      ▲                          │       │
                    │      └──────────────────────────┘       │
                    │                                          │
                    │    build_weighted_ring()                 │
                    │    build_dual_ring() (IRCP/RCP)          │
                    └─────────────────────────────────────────┘

10.4 EXHAUSTIVE File Listing (51 .rs files, 24,879 lines)

cc-rag-plus-plus/
├── Cargo.toml                           # Workspace manifest
├── crates/
│   ├── core/                            # Main library (18,421 lines)
│   │   └── src/
│   │       ├── lib.rs                   # 245 lines - exports, RagPlusPlusEngine
│   │       ├── config.rs                # 312 lines - RagConfig, IndexConfig
│   │       ├── error.rs                 # 189 lines - RagError enum
│   │       │
│   │       ├── storage/                 # Record persistence (3,245 lines)
│   │       │   ├── mod.rs               # RecordStore trait
│   │       │   ├── memory.rs            # InMemoryStore (lock-free)
│   │       │   ├── buffer.rs            # WriteBuffer, BufferStats
│   │       │   └── wal.rs               # WalWriter, WalReader, WalEntry
│   │       │
│   │       ├── index/                   # Vector indexing (4,567 lines)
│   │       │   ├── mod.rs               # VectorIndex trait
│   │       │   ├── flat.rs              # FlatIndex (brute-force)
│   │       │   ├── hnsw.rs              # HNSWIndex (M, ef_construction, ef_search)
│   │       │   ├── registry.rs          # IndexRegistry (multi-index)
│   │       │   └── distance.rs          # L2, InnerProduct, Cosine
│   │       │
│   │       ├── query/                   # Query processing (2,134 lines)
│   │       │   ├── mod.rs               # QueryEngine
│   │       │   ├── request.rs           # QueryRequest, QueryFilter
│   │       │   ├── response.rs          # QueryResponse, ScoredResult
│   │       │   ├── reranker.rs          # RerankerType (Cross/Point/None)
│   │       │   └── cache.rs             # QueryCache, CacheConfig
│   │       │
│   │       ├── trajectory/              # Trajectory memory (6,597 lines)
│   │       │   ├── mod.rs               # TrajectoryMemory facade
│   │       │   ├── graph.rs             # TrajectoryGraph (679 lines)
│   │       │   ├── episode.rs           # Episode, EpisodeMetadata
│   │       │   ├── edge.rs              # Edge, EdgeType (Temporal/Semantic/Causal)
│   │       │   ├── phase.rs             # TrajectoryPhase, PhaseInferencer (458 lines)
│   │       │   ├── salience.rs          # SalienceScorer, TurnSalience (441 lines)
│   │       │   ├── ring.rs              # build_weighted_ring, build_dual_ring (965 lines)
│   │       │   ├── coordinate.rs        # TrajectoryCoordinate5D (1,347 lines)
│   │       │   ├── ircp.rs              # IRCPPropagator (897 lines)
│   │       │   ├── chainlink.rs         # ChainLink, AttentionWeights (810 lines)
│   │       │   └── conservation.rs      # ConservationMetrics, PathQuality
│   │       │
│   │       └── stats/                   # Statistics (1,423 lines)
│   │           ├── mod.rs               # OutcomeStats
│   │           ├── welford.rs           # Welford's algorithm (numerically stable)
│   │           └── summary.rs           # StatsSummary, percentiles
│   │
│   └── python/                          # Python bindings (6,458 lines)
│       └── src/
│           ├── lib.rs                   # PyO3 module registration
│           ├── engine.rs                # PyRagEngine wrapper
│           ├── types.rs                 # Python type conversions
│           └── trajectory.rs            # PyTrajectoryMemory

10.5 Key Data Types (cc-rag-plus-plus)

rust
// TrajectoryCoordinate5D - 5-dimensional DLM coordinate
pub struct TrajectoryCoordinate5D {
    pub depth: f32,          // Hierarchical depth in trajectory
    pub sibling: f32,        // Sibling index at current depth
    pub homogeneity: f32,    // Temporal consistency [0,1]
    pub temporal: f32,       // Time position in episode
    pub complexity: f32,     // Structural complexity
}

// DLMWeights - Learned weights for coordinate computation
pub struct DLMWeights {
    pub depth_weight: f32,
    pub sibling_weight: f32,
    pub homogeneity_weight: f32,
    pub temporal_weight: f32,
    pub complexity_weight: f32,
}

// IRCPPropagator - Inverse Recursive Context Propagation
pub struct IRCPPropagator {
    pub attention_heads: usize,
    pub propagation_depth: usize,
    pub decay_factor: f32,
}

// ChainLink - Attention-weighted episode connection
pub struct ChainLink {
    pub source_id: EpisodeId,
    pub target_id: EpisodeId,
    pub attention: AttentionWeights,
    pub edge_type: EdgeType,
}

// ConservationMetrics - Path quality tracking
pub struct ConservationMetrics {
    pub energy_conservation: f32,
    pub momentum_conservation: f32,
    pub information_preservation: f32,
}

10.6 Trajectory Module Deep Dive (7,589 lines)

The trajectory module is the heart of RAG++, providing episodic memory with 5D DLM coordinates.

10.6.1 Core Data Structures

TrajectoryGraph - DAG for episode relationships:

rust
pub struct TrajectoryGraph {
    pub fn new() -> Self
    pub fn add_edge(parent: NodeId, child: NodeId, edge_type: EdgeType) -> Result<()>
    pub fn find_primary_path(policy: PathSelectionPolicy) -> Result<PathResult>
    pub fn traverse(order: TraversalOrder) -> Vec<NodeId>
}

pub enum EdgeType { Continuation, Regeneration, Branch }
pub enum PathSelectionPolicy { FeedbackFirst, FirstByTime, LongestContent, HighestWeight }
pub enum TraversalOrder { DepthFirst, BreadthFirst, Topological, ReverseTopological }

TrajectoryCoordinate5D - 5-dimensional positioning:

rust
pub struct TrajectoryCoordinate5D {
    pub depth: u32,           // Distance from root (0 = root)
    pub sibling_order: u32,   // Position among siblings
    pub homogeneity: f32,     // [0,1] semantic similarity to parent
    pub temporal: f32,        // [0,1] normalized timestamp
    pub complexity: u32,      // Message complexity (n_parts)
}

pub struct DLMWeights {
    pub depth: f32,           // Default: 0.25
    pub sibling: f32,         // Default: 0.15
    pub homogeneity: f32,     // Default: 0.30
    pub temporal: f32,        // Default: 0.20
    pub complexity: f32,      // Default: 0.10
}

10.6.2 I-RCP (Inverse Ring Contextual Propagation)

rust
pub struct IRCPPropagator {
    config: IRCPConfig,
}

pub struct IRCPConfig {
    pub temperature: f32,          // Softmax temperature (default: 1.0)
    pub coord_weights: DLMWeights, // Coordinate weights
    pub spatial_weight: f32,       // [0,1] spatial vs semantic (default: 0.3)
    pub causal_mask: bool,         // Apply causal masking (default: false)
}

pub struct AttentionWeights {
    pub forward: Vec<f32>,    // A_F: query → context (RCP)
    pub inverse: Vec<f32>,    // A_I: context → query (IRCP)
    pub cross: Vec<f32>,      // A_C: user/assistant turns
    pub total_mass: f32,      // Sum of weights
}

impl IRCPPropagator {
    pub fn compute_attention(
        query_coord: &TrajectoryCoordinate5D,
        context_coords: &[TrajectoryCoordinate5D],
        query_emb: &[f32],
        context_embs: &[&[f32]],
    ) -> AttentionWeights
}

10.6.3 ChainLink Estimation

rust
pub enum LinkType {
    Continuation, Elaboration, Summary, Contradiction, Tangent,
    Question, Answer, Code, Error, Solution, Meta, Unknown
}

pub struct ChainLink {
    pub coordinate: TrajectoryCoordinate5D,
    pub embedding: Vec<f32>,
    pub link_type: LinkType,
    pub attention: Option<AttentionWeights>,
}

pub struct ChainLinkEstimate {
    pub baseline: f32,          // 0.20 weight - Base semantic similarity
    pub relationship: f32,      // 0.30 weight - Relationship strength
    pub type_based: f32,        // 0.20 weight - Link type compatibility
    pub context_weighted: f32,  // 0.30 weight - Context-aware similarity
    pub total_strength: f32,    // Weighted sum
}

10.6.4 Phase Inference

rust
pub enum TrajectoryPhase {
    Exploration,    // Initial inquiry, topic discovery
    Consolidation,  // Building understanding, implementation
    Synthesis,      // Summarization, decisions
    Debugging,      // Error resolution
    Planning,       // Roadmaps, structured plans
}

pub struct PhaseInferencer {
    pub fn infer_single(features: &TurnFeatures) -> Result<(TrajectoryPhase, f32)>
    pub fn infer_sequence(features: &[TurnFeatures]) -> Result<Vec<PhaseTransition>>
}

pub struct TurnFeatures {
    pub question_count: usize,
    pub code_block_count: usize,
    pub has_error_keywords: bool,
    pub has_decision_keywords: bool,
}

10.6.5 Salience Scoring

rust
pub struct SalienceConfig {
    pub base_score: f32,              // Default: 0.5
    pub feedback_up_boost: f32,       // Default: 0.35
    pub feedback_down_penalty: f32,   // Default: 0.35
    pub phase_transition_boost: f32,  // Default: 0.10
    pub novelty_boost_max: f32,       // Default: 0.10
}

pub struct TurnSalience {
    pub turn_id: u64,
    pub score: f32,                   // [0, 1]
    pub feedback_contribution: f32,
    pub phase_contribution: f32,
    pub novelty_contribution: f32,
}

10.6.6 Ring Topology

rust
pub struct Ring<T> {
    pub fn new(nodes: Vec<T>) -> Self
    pub fn get(idx: usize) -> &T              // Wrapping index
    pub fn ring_distance(a: usize, b: usize) -> usize
    pub fn neighbors(idx: usize, radius: usize) -> impl Iterator<Item = &T>
}

pub struct DualRing<T> {
    pub forward: Ring<T>,  // Temporal order
    pub inverse: Ring<T>,  // Reverse temporal
}

10.6.7 Conservation Laws

rust
pub struct ConservationMetrics {
    pub magnitude: f32,    // Σᵢ aᵢ ‖eᵢ‖
    pub energy: f32,       // ½Σᵢⱼ aᵢaⱼ cos(eᵢ, eⱼ)
    pub information: f32,  // -Σ aᵢ log(aᵢ) (Shannon entropy)
}

impl ConservationMetrics {
    pub fn is_conserved(other: &Self, tolerance: f32) -> bool
    pub fn violation(other: &Self) -> ConservationViolation
}

---

11. Python Layer Architecture

The Python layer provides ML training, high-level orchestration, and bridges to the Rust core.

11.1 CC-ML (Machine Learning)

cc-ml/
├── cc-motiongen/                 # Motion Diffusion System
│   ├── config.py                 # Pydantic configs (352 lines)
│   │   ├── MotionConfig          # 25D latents @ 30 FPS
│   │   ├── AudioConfig           # 164-dim features
│   │   ├── DiffusionConfig       # 1000 timesteps, cosine beta
│   │   ├── UNetConfig            # 1D U-Net, 4 levels
│   │   ├── MusicalityConfig      # 5 weighted metrics
│   │   └── SamplingConfig        # Two-stage (8-step → 20-step)
│   │
│   └── model/
│       ├── diffusion.py          # DDPM/DDIM implementation (882 lines)
│       │   ├── GaussianDiffusion
│       │   ├── forward_diffusion()
│       │   ├── reverse_diffusion()
│       │   ├── ddpm_sample()
│       │   ├── ddim_sample()
│       │   ├── inpainting_sample()
│       │   └── mpms_prior_inject()  # RAG++ conditioning
│       │
│       ├── unet.py               # 1D U-Net architecture
│       │   ├── UNet1D
│       │   ├── ResBlock
│       │   ├── AttentionBlock
│       │   └── TimeEmbedding
│       │
│       └── conditioning.py       # Audio conditioning
│           ├── AudioConditioner
│           └── ContextTransformer
│
├── diffusion/                    # Audio Diffusion Generation
│   ├── audio_codecs/             # Neural codecs
│   │   ├── dac.py                # Discrete Audio Codec
│   │   ├── encodec.py            # Meta EnCodec
│   │   └── vqvae.py              # VQ-VAE codec
│   │
│   ├── models/
│   │   ├── vqvae/                # Vector-Quantized VAE
│   │   │   ├── encoder.py
│   │   │   ├── codebook.py
│   │   │   ├── decoder.py
│   │   │   └── losses.py
│   │   │
│   │   └── diffusion/
│   │       ├── unet.py           # 1D U-Net (659 lines)
│   │       ├── dit.py            # Diffusion Transformer (573 lines)
│   │       ├── noise_scheduler.py# Beta schedules (333 lines)
│   │       └── samplers.py       # DDPM/DDIM (409 lines)
│   │
│   ├── integration/
│   │   ├── motion_diffusion_bridge.py  # Motion → Audio orchestration
│   │   ├── phrase_retriever.py         # RAG-based phrase retrieval
│   │   └── echelon_conditioning.py     # Echelon-specific
│   │
│   └── inference/
│       ├── pipeline.py           # Full inference pipeline
│       ├── realtime.py           # Real-time streaming
│       ├── batched.py            # Batch processing
│       └── export.py             # ONNX/TorchScript export
│
├── models/cc-models/             # 11 Model Families
│   ├── rps/                      # LIM-RPS Solver
│   │   ├── lim_rps.py            # Lipschitz Implicit Map
│   │   ├── dell.py               # DELL encoder
│   │   ├── encoders.py           # Multi-modal encoders
│   │   └── prox_update.py        # Proximal step
│   │
│   ├── gesture/                  # Gesture Detection
│   │   ├── cnn_detector.py       # CNN classifier
│   │   └── temporal_cnn.py       # Temporal modeling
│   │
│   ├── phrase/                   # Phrase Boundary Detection
│   │   ├── phrase_boundary_detector.py
│   │   └── heuristics.py
│   │
│   ├── planner/                  # Motion Planning
│   │   ├── latent_intent_policy.py
│   │   ├── reward_model.py
│   │   └── rule_based_layer.py
│   │
│   └── resonant_flow/            # Audio Generation
│       ├── conductor.py          # (13.5K lines)
│       ├── velocity_unet.py      # (15.5K lines)
│       ├── phrase_encoder.py     # (10.9K lines)
│       └── vocoder.py            # (11.8K lines)
│
└── training/                     # Training Infrastructure
    ├── trainers/
    │   ├── train_dell.py
    │   ├── train_rps.py
    │   ├── train_gesture.py
    │   └── train_dj_rl.py        # RL-based DJ agent
    │
    └── dataloaders/
        ├── dell_dataset.py
        └── sensor_processor.py

11.2 CC-Core (Python Runtime)

cc-core/
├── equilibria/                   # Mathematical Core
│   ├── lim_rps.py                # LIM-RPS v1 (PyTorch)
│   │   ├── CrossModalOperator    # 1-Lipschitz via spectral norm
│   │   ├── DiagMetric            # Learned diagonal metric
│   │   ├── StepField             # Learned step size γ(z)
│   │   ├── proximal_update()     # L2 soft-thresholding
│   │   └── box_constraint()      # Element-wise clipping
│   │
│   ├── lim_rps_v0.py             # Legacy (no PyTorch required)
│   ├── fast_solver.py            # Real-time approximation
│   ├── slow_solver.py            # High-precision offline
│   └── coordinator.py            # Solver selection
│
├── encoders/                     # Sensor Encoding
│   ├── imu_encoder.py            # IMU → latent
│   ├── mocopi_encoder.py         # Mocopi skeleton → latent
│   └── limb_temporal.py          # Per-limb temporal encoding
│
├── skeleton/                     # Pose Representation
│   ├── pose_frame.py             # Quaternion + position
│   ├── derived_kinematics.py     # Velocity, accel, jerk
│   └── limb_windows.py           # Local temporal windows
│
├── realtime/                     # Production Runtime
│   ├── scheduler.py              # Lock-free scheduling
│   ├── ring_buffer.py            # Circular buffer
│   ├── instrument/               # Low-latency kernel
│   │   ├── kernel.py             # 100+ Hz processing
│   │   ├── features.py           # Feature extraction
│   │   └── events.py             # Event generation
│   │
│   ├── audio_stream.py           # Audio I/O
│   ├── choreo_server.py          # HTTP API
│   └── echelon_adapter.py        # Echelon integration
│
├── signal/                       # Signal Processing
│   ├── audio.py                  # Mel, MFCC, chroma
│   ├── filters.py                # LP, HP, BP, Kalman
│   ├── coherence.py              # Phase/frequency alignment
│   └── dual_mic_fusion.py        # Multi-mic processing
│
├── fusion/                       # Sensor Fusion
│   ├── ekf.py                    # Extended Kalman Filter
│   ├── phase_lock.py             # Beat tracking PLL
│   └── transformer.py            # Cross-modal attention
│
├── bridge/                       # Rust Integration
│   └── rust_accelerator.py       # Transparent Rust bridge
│       ├── LockFreeRingBuffer    # → cc_core_rs
│       ├── SlewLimiter           # → cc_core_rs
│       ├── SecondOrderSlewLimiter# → cc_core_rs
│       ├── OneEuroFilter         # → cc_core_rs
│       └── is_rust_available()   # Graceful fallback
│
└── policy/                       # RAG MotionPhrase
    └── rag_motionphrase/
        ├── retriever.py          # FAISS-based retrieval
        ├── reranker.py           # Learned reranking
        ├── prior_builder.py      # Prior construction
        └── service.py            # Production service

11.3 Key ML Data Types

python
# 25D Motion Representation (cc-ml)
class MotionDim(IntEnum):
    POS_X = 0       # Position X
    POS_Y = 1       # Position Y
    POS_Z = 2       # Position Z
    VEL_X = 3       # Velocity X
    VEL_Y = 4       # Velocity Y
    VEL_Z = 5       # Velocity Z
    ACC_X = 6       # Acceleration X
    ACC_Y = 7       # Acceleration Y
    ACC_Z = 8       # Acceleration Z
    ROT_W = 9       # Rotation quaternion W
    ROT_X = 10      # Rotation quaternion X
    ROT_Y = 11      # Rotation quaternion Y
    ROT_Z = 12      # Rotation quaternion Z
    ANG_VEL_X = 13  # Angular velocity X
    ANG_VEL_Y = 14  # Angular velocity Y
    ANG_VEL_Z = 15  # Angular velocity Z
    TENSION = 16    # Tension scalar
    MOMENTUM = 17   # Momentum scalar
    CURV_X = 18     # Curvature X
    CURV_Y = 19     # Curvature Y
    CURV_Z = 20     # Curvature Z
    STABILITY = 21  # Stability scalar
    PHASE = 22      # Phase [0, 2π]
    # Dims 23-24 reserved

# DELL Config (cc-core)
@dataclass
class DELLConfig:
    fast_rate: float = 50.0      # Frame rate (Hz)
    slow_rate: float = 2.0       # Beat rate (Hz)
    coupling_strength: float = 0.3
    latent_dim: int = 16
    spectral_norm: bool = True   # 1-Lipschitz constraint

# GaussianDiffusion (cc-ml)
class GaussianDiffusion:
    timesteps: int = 1000
    beta_schedule: str = "cosine"
    prediction_type: str = "v_prediction"
    rescale_betas_zero_snr: bool = True

11.4 Rust ↔ Python Bridge Pattern

python
# cc-core/bridge/rust_accelerator.py

try:
    from cc_core_rs import (
        LockFreeRingBuffer,
        SlewLimiter,
        SecondOrderSlewLimiter,
        OneEuroFilter,
    )
    _RUST_AVAILABLE = True
except ImportError:
    _RUST_AVAILABLE = False
    # Define Python fallbacks...

def is_rust_available() -> bool:
    return _RUST_AVAILABLE

# Usage: Same API regardless of backend
buffer = LockFreeRingBuffer(capacity=1024)  # Uses Rust if available

11.5 CC-Core Equilibrium Solvers (Python)

The cc-core Python package provides production-ready equilibrium solvers with provable stability guarantees.

11.5.1 LIMRPSSolver - Full Multi-Modal Fixed-Point

python
@dataclass
class LIMRPSConfig:
    """Configuration for Lipschitz-constrained Implicit Map solver."""
    # Iteration
    max_iters: int = 4                # K iterations
    step_size: float = 0.5            # γ step size

    # Architecture
    hidden_dim: int = 128             # B_θ hidden dimension
    num_layers: int = 2               # MLP depth
    spectral_iters: int = 1           # Power iteration count

    # Proximal
    prox_mode: str = "l2"             # "l2", "group_l2", "none"
    prox_tau: float = 0.05            # Regularization strength

    # Box constraints
    box_lower: float = -10.0
    box_upper: float = 10.0

    # Adaptive geometry
    use_metric: bool = False          # Learned s(z) scaling
    use_step_field: bool = False      # Learned γ(z) step size

class LIMRPSSolver(nn.Module):
    """Multi-modal fixed-point solver with 1-Lipschitz operator."""
    def forward(
        self,
        latents: Dict[str, Tensor],      # {modality: [B, d_m]}
        mask: Optional[Dict[str, Tensor]] = None,
        z_init: Optional[Tensor] = None,
        z_prev: Optional[Tensor] = None,  # Temporal coupling
        update_stats: bool = False        # Power iteration update
    ) -> Tuple[Tensor, Tensor, Dict]:
        """
        Returns:
            z_star: [B, D] equilibrium latent
            residuals: [K, B] convergence history
            diagnostics: {mean_residual, convergence_achieved, ...}

        Iteration: z^{k+1} = prox_G(z^k - γ(z^k) * B_θ(z^k))
        """

11.5.2 DELLCoordinator - Dual-Equilibrium System

python
@dataclass
class DELLConfig:
    """Dual-Equilibrium Latent Learning configuration."""
    # Fast equilibrium (frame-rate ~50Hz)
    K_fast: int = 4
    fast_step: float = 0.5
    fast_hidden: int = 128

    # Slow equilibrium (beat-rate ~2Hz)
    K_slow: int = 6
    slow_step: float = 0.4
    slow_hidden: int = 64
    D_slow: int = 32                  # Slow latent dimension

    # Timing
    frames_per_beat: int = 24         # 120 BPM @ 50 FPS

    # Coupling
    coupling_weight: float = 1.0      # F_x, F_y strength
    pool_type: str = "mean_std"       # "mean", "mean_std", "last"

@dataclass
class DELLState:
    """Snapshot of DELL system at one frame."""
    x_fast: Dict[str, Tensor]         # Fast latents per modality
    y_slow: Optional[Dict[str, Tensor]]  # Slow latents (per beat)
    frame_idx: int
    tempo_bpm: float
    confidence: float                 # Convergence confidence
    residual: float                   # Final residual norm

class DELLCoordinator(nn.Module):
    """Orchestrates fast/slow equilibria with temporal coupling."""
    def forward_one_frame(
        self,
        latents: Dict[str, Tensor],
        frame_idx: int,
        coupling_force: Optional[Tensor] = None
    ) -> DELLState:
        """
        Single-frame processing:
        1. Run FastEquilibrium with coupling injection
        2. Check beat boundary (frame_idx % frames_per_beat == 0)
        3. If beat: pool fast_history → run SlowEquilibrium → update y_slow
        4. Compute coupling forces for next frame
        """

11.5.3 CrossModalOperator - 1-Lipschitz Guarantee

python
class SpectralNormDense(nn.Module):
    """Linear layer with spectral normalization to enforce Lipschitz ≤ 1."""
    def forward(self, x: Tensor, update_stats: bool = False) -> Tensor:
        # Power iteration: u → v → σ
        # Normalize: W_norm = W / σ
        # Returns: x @ W_norm.T + bias

class CrossModalOperator(nn.Module):
    """
    1-Lipschitz MLP: B_θ(z) where ||B_θ(z1) - B_θ(z2)|| ≤ ||z1 - z2||

    Architecture:
    - L hidden layers with SpectralNormDense
    - ReLU scaled by 1/√2 (preserves Lipschitz ≤ 1)
    - Final SpectralNormDense, no activation
    """

11.5.4 Real-Time Infrastructure

python
class ControlThreadScheduler:
    """Dedicated control thread with fixed-frequency loop."""
    def __init__(
        self,
        dell: DELLCoordinator,
        encoder: Optional[Callable],
        config: ControlThreadConfig  # rate_hz=100, max_latency_ms=8
    ):
        self.ring_buffer = LockFreeRingBuffer(capacity=256)
        self.profiler = LatencyProfiler(window_size=100)

    def submit_sensor_data(self, data: ChoreoFrame) -> None:
        """Non-blocking push to queue (thread-safe)."""

    def get_latest_control_vector(self) -> ControlVector:
        """Lock-free read of latest state."""

    def run_loop(self) -> None:
        """
        Main control loop:
        - Fixed dt = 1.0 / rate_hz
        - Adaptive K iterations if latency exceeded
        - Error handling with fallback vectors
        """

class LockFreeRingBuffer(Generic[T]):
    """SPSC ring buffer for thread-safe handoff."""
    def push(self, value: T) -> bool  # Non-blocking write
    def pop(self) -> Optional[T]      # Non-blocking read
    def peek() -> Optional[T]         # Read without remove

11.6 CC-ML Diffusion Models (Python)

The cc-ml package provides motion generation via diffusion models.

11.6.1 GaussianDiffusion - Core Diffusion Engine

python
@dataclass
class DiffusionConfig:
    timesteps: int = 1000             # T diffusion steps
    beta_schedule: str = "cosine"     # "linear", "cosine", "sqrt"
    beta_start: float = 0.0001
    beta_end: float = 0.02
    prediction_type: str = "v"        # "eps", "x0", "v"
    rescale_betas_zero_snr: bool = True
    clip_denoised: bool = True

class GaussianDiffusion(nn.Module):
    """DDPM/DDIM diffusion with v-prediction."""

    # Forward (noising)
    def q_sample(self, x_0: Tensor, t: Tensor) -> Tuple[Tensor, Tensor]:
        """Add noise: x_t = √α̅_t * x_0 + √(1-α̅_t) * ε"""

    # Reverse (sampling)
    def ddpm_sample(self, shape: Tuple, cond: Dict, **kwargs) -> Tensor:
        """Standard DDPM reverse process (stochastic)."""

    def ddim_sample(
        self, shape: Tuple, cond: Dict,
        eta: float = 0.0,             # 0 = deterministic DDIM
        steps: int = 50               # < T for fast sampling
    ) -> Tensor:
        """Deterministic DDIM sampling."""

    def inpaint_sample(
        self, shape: Tuple, cond: Dict,
        mask: Tensor,                 # [B, T, D] binary mask
        x_known: Tensor               # Known regions
    ) -> Tensor:
        """Inpainting via masked diffusion."""

    def transition_blend(
        self, x_from: Tensor, x_to: Tensor,
        t_blend: int = 100            # Blend timestep
    ) -> Tensor:
        """Smooth transition between two motions."""

11.6.2 UNet1D - Denoising Network

python
@dataclass
class UNetConfig:
    in_channels: int = 25             # 25D motion
    out_channels: int = 25
    model_channels: int = 256
    num_res_blocks: int = 2
    attention_resolutions: List[int] = [4, 8, 16]
    dropout: float = 0.0
    channel_mult: Tuple = (1, 2, 4, 8)
    num_heads: int = 8

class UNet1D(nn.Module):
    """
    1D U-Net for motion denoising.

    Architecture:
    - Encoder: ↓ conv with attention at specified resolutions
    - Middle: Self-attention + ResBlock
    - Decoder: ↑ conv with skip connections
    - Time embedding: sinusoidal → MLP
    - Conditioning: cross-attention to audio/text
    """
    def forward(
        self, x: Tensor,              # [B, C, T] noisy motion
        t: Tensor,                    # [B] timestep
        cond: Optional[Dict] = None   # Audio, text, etc.
    ) -> Tensor:                      # [B, C, T] predicted v/eps/x0

11.6.3 VQ-VAE - Discrete Latent Space

python
@dataclass
class VQVAEConfig:
    in_channels: int = 25
    latent_dim: int = 64
    codebook_size: int = 2048
    total_stride: int = 256           # Temporal compression
    commitment_weight: float = 0.25

class VQVAE(nn.Module):
    """Vector-Quantized VAE for motion compression."""

    encoder: Encoder                  # Motion → continuous latent
    quantizer: VectorQuantizer        # Continuous → discrete
    decoder: Decoder                  # Discrete → motion

    def encode(self, x: Tensor) -> Tuple[Tensor, Tensor, float]:
        """Returns: (z_q, indices, commitment_loss)"""

    def decode(self, z_q: Tensor) -> Tensor:
        """Reconstruct motion from quantized latent."""

class VectorQuantizer(nn.Module):
    """Codebook with EMA updates."""
    codebook: Tensor                  # [codebook_size, latent_dim]

    def forward(self, z: Tensor) -> Tuple[Tensor, Tensor, float]:
        """
        Quantize: z → z_q using nearest codebook entry
        Returns: (z_q, indices, commitment_loss)
        """

11.6.4 25D Motion Representation

python
class MotionDim(IntEnum):
    """25-dimensional motion vector layout."""
    # Position (3)
    POS_X, POS_Y, POS_Z = 0, 1, 2

    # Velocity (3)
    VEL_X, VEL_Y, VEL_Z = 3, 4, 5

    # Acceleration (3)
    ACC_X, ACC_Y, ACC_Z = 6, 7, 8

    # Root rotation quaternion (4)
    ROT_W, ROT_X, ROT_Y, ROT_Z = 9, 10, 11, 12

    # Angular velocity (3)
    ANG_VEL_X, ANG_VEL_Y, ANG_VEL_Z = 13, 14, 15

    # Semantic scalars (7)
    TENSION = 16                      # [0, 1] muscular tension
    MOMENTUM = 17                     # [0, 1] movement magnitude
    CURVATURE_X, CURVATURE_Y, CURVATURE_Z = 18, 19, 20
    STABILITY = 21                    # [0, 1] balance confidence
    PHASE = 22                        # [0, 2π] cyclic phase

    # Reserved (2)
    RESERVED_0, RESERVED_1 = 23, 24

---

12. Complete Data Flow Pipeline

┌─────────────────────────────────────────────────────────────────────────────┐
│                        FULL SYSTEM DATA FLOW                                 │
└─────────────────────────────────────────────────────────────────────────────┘

SENSORS (Layer 0)
┌───────────────────────────────────────────────────────────────────────────┐
│  Mocopi (UDP)    Phone (WS)     Watch (BLE)    AirPods    DepthCamera    │
│       │              │              │              │           │          │
│       └──────────────┼──────────────┼──────────────┼───────────┘          │
│                      ▼                                                     │
│              ┌───────────────┐                                            │
│              │ cc-collection │  Kalman fusion, validation                 │
│              └───────┬───────┘                                            │
└──────────────────────┼────────────────────────────────────────────────────┘
                       │
                       ▼ RawPacket
ALIGNMENT (Layer 2)
┌───────────────────────────────────────────────────────────────────────────┐
│                      cc-window-aligner (5 Stages)                          │
│  ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐             │
│  │ 1. Time │→│2.Resamp │→│3. Coord │→│4. Fusion│→│5.Window │             │
│  │Normalize│ │  50Hz   │ │  Unify  │ │(multi-D)│ │ (50 fr) │             │
│  └─────────┘ └─────────┘ └─────────┘ └─────────┘ └─────────┘             │
│                                                        │                  │
│  Invariants: INV-001 (determinism), INV-004 (monotonic)                   │
└────────────────────────────────────────────────────────┼──────────────────┘
                                                         │
                                                         ▼ MotionWindow (FROZEN)
SEMANTIC (Layer 3)
┌───────────────────────────────────────────────────────────────────────────┐
│                        cc-semantic                                         │
│  ┌────────────────────────────────────────────────────────────────────┐   │
│  │                    SemanticProjector                                │   │
│  │  ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐      │   │
│  │  │  Phase  │ │Momentum │ │ Tension │ │  Intent │ │Stability│      │   │
│  │  │(cyclic) │ │(heading)│ │(jerk/d) │ │(direct) │ │(health) │      │   │
│  │  └────┬────┘ └────┬────┘ └────┬────┘ └────┬────┘ └────┬────┘      │   │
│  │       └───────────┼───────────┼───────────┼───────────┘            │   │
│  │                   ▼                                                 │   │
│  │            SemanticFrame v1 (FROZEN)                                │   │
│  │            + Confidence, ValidityHorizon                            │   │
│  └────────────────────────────────────────────────────────────────────┘   │
└───────────────────────────────────────────────────────┬───────────────────┘
                                                        │
                                    ┌───────────────────┼───────────────────┐
                                    ▼                   ▼                   ▼
ANTICIPATION (Layer 4)      RETRIEVAL (Layer 4)    RAG++ MEMORY
┌───────────────────────┐  ┌───────────────────┐  ┌───────────────────┐
│   cc-anticipation     │  │   cc-retrieval    │  │  cc-rag-plus-plus │
│  ┌─────────────────┐  │  │  ┌─────────────┐  │  │  ┌─────────────┐  │
│  │AnticipationPkt  │  │  │  │MotionPhrase │  │  │  │TrajectoryMem│  │
│  │ • Commitment    │  │  │  │(FROZEN v1)  │  │  │  │ • Episodes  │  │
│  │ • Uncertainty   │  │  │  └─────────────┘  │  │  │ • Edges     │  │
│  │ • TransPressure │  │  │  ┌─────────────┐  │  │  │ • Salience  │  │
│  │ • RegimeEmbed   │  │  │  │RetrievalRes │  │  │  └─────────────┘  │
│  └────────┬────────┘  │  │  │(FROZEN v1)  │  │  │  ┌─────────────┐  │
└───────────┼───────────┘  │  └─────────────┘  │  │  │OutcomeStats │  │
            │              └─────────┬─────────┘  │  │(Welford)    │  │
            │                        │            │  └─────────────┘  │
            └────────────────────────┼────────────┴───────────────────┘
                                     │
                                     ▼
CONDUCTOR (Layer 5)
┌───────────────────────────────────────────────────────────────────────────┐
│                        cc-conductor                                        │
│  ┌─────────────────────────────────────────────────────────────────────┐  │
│  │  AnticipationScalars → [Gates] → [Policy] → PolicySignals           │  │
│  │                           │          │                               │  │
│  │                      ConductorState  PolicyMode:                     │  │
│  │                      (history/smooth) Conservative → Expressive      │  │
│  └─────────────────────────────────────────────────────────────────────┘  │
│                                                                            │
│  Output: ExplorationBudget, TemperatureParams, EventGates                  │
└───────────────────────────────────────────────────────────────────────────┘
                                     │
                                     ▼
SCHEDULING (Layer 6)
┌───────────────────────────────────────────────────────────────────────────┐
│  cc-echelon/scheduler                                                      │
│  ┌─────────────────────────────────────────────────────────────────────┐  │
│  │  Intent → Compiler → QuantizedAction → Executor                      │  │
│  │             │              │                │                         │  │
│  │        Safety Policies  link-clock    action_queue                    │  │
│  │                         (Ableton Link)                                │  │
│  └─────────────────────────────────────────────────────────────────────┘  │
└───────────────────────────────────────────────────────────────────────────┘
                                     │
                                     ▼ ControlEvent (via control-bus ring)
AUDIO (Layer 7)
┌───────────────────────────────────────────────────────────────────────────┐
│  cc-echelon/audio-engine                                                   │
│  ┌─────────────────────────────────────────────────────────────────────┐  │
│  │  DSP Graph:                                                          │  │
│  │  ┌─────────┐  ┌─────────┐  ┌─────────┐  ┌─────────┐  ┌─────────┐   │  │
│  │  │Oscillator│→│ Filter  │→│ Effects │→│ Mixer   │→│ Limiter │   │  │
│  │  └─────────┘  └─────────┘  └─────────┘  └─────────┘  └─────────┘   │  │
│  │                                                            │         │  │
│  │  Synths: SuperSaw, AcidBass, Kick808, MotionSynth         ▼         │  │
│  │                                                      CPAL Backend    │  │
│  └─────────────────────────────────────────────────────────────────────┘  │
└───────────────────────────────────────────────────────────────────────────┘
                                     │
                                     ▼
                              🔊 Audio Output

---

13. FROZEN Contracts & Schema Versions

13.1 Frozen Type Summary

TypeCrateVersionStatusKey Fields
SemanticFramecc-semantic1.0.0FROZENphase, momentum, tension, intent, stability, regime
MotionPhrasecc-retrieval1.0.0FROZENmetadata, invariants, variants, playback_constraints
RetrievalResultcc-retrieval1.0.0FROZENcandidates, context, query_hash, confidence
MotionWindowcc-types0.1.0FROZENframes[50], t_start, t_end, coverage, device_mask
SkeletonFramecc-types0.1.0FROZENbones[27], root_position, provenance

13.2 Invariants Catalog

CodeNameDescription
INV-001DeterminismSame inputs → identical outputs (byte-for-byte)
INV-002BoundednessExactly `config.frames_per_window` frames
INV-003Explicit MissingnessInterpolated frames marked, no silent gaps
INV-004Temporal MonotonicityStrictly increasing timestamps
INV-005Device CoverageAt least `min_coverage` frames from devices
INV-006Quaternion NormalizationAll rotations unit quaternions
INV-007Checksum ValidityXXH64 checksum matches content
INV-010Window ID DeterminismHash of (session_id, t_start, config_hash)

13.3 Confidence Anti-Hallucination Pattern

All semantic values are wrapped:

rust
pub struct SemanticValue<T> {
    pub value: Option<T>,           // None if unavailable
    pub confidence: Confidence,      // 0.0-1.0 with is_valid flag
    pub validity: ValidityHorizon,   // Recomputation cycle
    pub unavailable_reason: Option<UnavailableReason>,
}

// Reasons for unavailability
pub enum UnavailableReason {
    NotComputed,
    LowConfidence,
    MissingStream,
    SensorDesync,
    Initializing,
}

---

Summary Statistics (EXHAUSTIVE - December 2025)

CategoryCount
Total Rust Crates32 (13 top-level + 18 cc-echelon + 1 workspace)
CC-Echelon Sub-crates18
Python Packages2 (cc-ml, cc-core)
Total Rust Lines~185,000
Total Python Lines~60,000
cc-rag-plus-plus lines24,879 (51 .rs files)
cc-echelon lines~50,000 (18 sub-crates)
cc-semantic lines~2,500
cc-retrieval lines~2,200
cc-window-aligner lines~22,000
cc-ml Python lines~33,000
cc-core Python lines~27,000
FROZEN Contracts5
Total Tests400+
Skeleton Bones27
Window Frames50 (1 second @ 50Hz)
Anticipation Horizons4 (200ms, 500ms, 1s, 2s)
Semantic Projections5 (Phase, Momentum, Tension, Intent, Stability)
Regime Types8
Action Types7
CC-Echelon ControlEvent variants30+
ML Model Families11
Diffusion Model Params1000 timesteps, cosine beta
25D Motion Representationpos(3), vel(3), acc(3), rot(4), ang_vel(3), tension, momentum, curv(3), stability, phase

Crate Categories

CategoryCrates
Foundationcc-types, cc-core-rs
Semanticcc-semantic, cc-retrieval
Pipelinecc-window-aligner, cc-collection, cc-protocol
Intelligencecc-anticipation, cc-conductor, cc-rag-plus-plus
CC-Echelon Corecc-brain, motion-bridge, music-brain
CC-Echelon Audioaudio-engine, dsp-utils, ts-shift
CC-Echelon Schedulingscheduler, link-clock, shmem-ipc
CC-Echelon Mediamedia, phrase-intelligence
CC-Echelon Controlcontrol-bus, midi-osc, voice-control
CC-Echelon UIui-shell, viz, viz-server

Key Algorithms

ComponentAlgorithm
DiffusionDDPM/DDIM + classifier-free guidance
LIM-RPSFixed-point iteration with Lipschitz constraints
VQ-VAEVector-quantized autoencoder
Sensor FusionExtended Kalman Filter + phase-lock loops
Phrase RetrievalHNSW + RRF multi-index fusion
StatisticsWelford's algorithm (numerically stable)

---

14. Complete Crate Reference Table

CrateLayerLinesKey ExportsStatus
cc-typesFoundation~700`LatentVector`, `Quaternion`, `Vec3`Stable
cc-core-rsFoundation~2,000`RingBuffer`, `EmaFilter`, `OneEuroFilter`, `SlewLimiter`Stable
cc-semanticSemantic~2,500`SemanticFrame`, `PhaseState`, `MomentumState`, `TensionState`FROZEN v1
cc-retrievalSemantic~2,200`MotionPhrase`, `RetrievalResult`, `RetrievalQuery`FROZEN v1
cc-window-alignerPipeline~22,000`WindowAligner`, `MotionWindow`, `SkeletonFrame`, `SemanticProjector`Stable
cc-collectionPipeline~3,500`SensorFusion`, `KalmanFilter`, `DeviceRegistry`Stable
cc-protocolPipeline~1,800`Message`, `DualTimeContract`, `MessagePackCodec`Stable
cc-anticipationIntelligence~4,200`AnticipationPacket`, `HorizonForecast`, `EventForecast`Stable
cc-conductorIntelligence~5,500`ConductorDecision`, `PolicySignals`, `Gate`, `Budget`Stable
cc-rag-plus-plusIntelligence~24,879`RagPlusPlusEngine`, `TrajectoryMemory`, `HNSWIndex`, `Welford`Stable
cc-echelonApplication~50,00018 sub-crates (see Section 9)Active

---

15. Glossary of Key Terms

TermDefinition
LIM-RPSLipschitz Implicit Map for Recursive Polymodal Synthesis - embodied latent physics
DELLDual-Equilibrium Latent Learning - fast/slow solver coupling
SemanticFrameReplay-stable motion interpretation with confidence
MotionPhraseReusable motor program with invariants
Dual-Time ContractLatent time (continuous) vs Execution time (quantized bar/beat)
HNSWHierarchical Navigable Small World - approximate nearest neighbor index
I-RCPInverse Recursive Context Propagation - attention-based trajectory linking
WelfordNumerically stable running statistics algorithm
Ring BufferLock-free SPSC circular buffer for real-time data
5D DLM Coordinate(depth, sibling, homogeneity, temporal, complexity) trajectory position

16. Cross-References & Dependencies

16.1 Rust Crate Dependency Matrix

                         ┌─────────────────────────────────────────────────────────┐
                         │              CRATE DEPENDENCY GRAPH                     │
                         └─────────────────────────────────────────────────────────┘

Level 5 (Applications)
┌─────────────────────────────────────────────────────────────────────────────────┐
│  cc-echelon (18 crates)  │  iOS Apps  │  Desktop Apps  │  Python Bindings       │
└─────────────────────────────────────────────────────────────────────────────────┘
                                        │
Level 4 (Intelligence)                  ▼
┌─────────────────────────────────────────────────────────────────────────────────┐
│  cc-conductor  ──►  cc-anticipation  ──►  cc-rag-plus-plus                      │
└─────────────────────────────────────────────────────────────────────────────────┘
                                        │
Level 3 (Semantic)                      ▼
┌─────────────────────────────────────────────────────────────────────────────────┐
│  cc-semantic (FROZEN v1)  │  cc-retrieval (FROZEN v1)                           │
└─────────────────────────────────────────────────────────────────────────────────┘
                                        │
Level 2 (Pipeline)                      ▼
┌─────────────────────────────────────────────────────────────────────────────────┐
│  cc-window-aligner  ──►  cc-collection  ──►  cc-protocol                        │
└─────────────────────────────────────────────────────────────────────────────────┘
                                        │
Level 1 (Foundation)                    ▼
┌─────────────────────────────────────────────────────────────────────────────────┐
│  cc-types  │  cc-core-rs                                                        │
└─────────────────────────────────────────────────────────────────────────────────┘

16.2 Explicit Crate Dependencies

CrateDirect DependenciesTransitive Count
cc-types(none - foundation)0
cc-core-rscc-types1
cc-semanticcc-types1
cc-retrievalcc-types, cc-semantic2
cc-protocolcc-types, serde, postcard3
cc-collectioncc-types, cc-core-rs, nalgebra4
cc-window-alignercc-types, cc-semantic, cc-retrieval, cc-core-rs5
cc-anticipationcc-types, cc-semantic, cc-protocol4
cc-conductorcc-types, cc-semantic, cc-retrieval, cc-protocol, cc-anticipation6
cc-rag-plus-pluscc-types, hnsw_rs, nalgebra4

16.3 CC-Echelon Internal Dependencies

audio-engine ◄── scheduler ◄── cc-brain ◄── motion-bridge
      │              │             │              │
      ▼              ▼             ▼              ▼
 control-bus ◄─────────────────────────────────────
      │
      ▼
 dsp-utils, link-clock
Sub-CrateDepends On
control-bus(none - core ring buffer)
dsp-utils(none - pure DSP functions)
link-clockableton_link
audio-enginecontrol-bus, dsp-utils, link-clock
schedulercontrol-bus, link-clock
cc-braincontrol-bus, audio-engine, scheduler
motion-bridgecontrol-bus, cc-brain
ui-shellcontrol-bus, cc-brain, audio-engine
phrase-intelligencecc-brain, audio-engine
midi-osccontrol-bus
voice-controlcontrol-bus, whisper-rs
media(standalone - media database)
music-brainmedia, phrase-intelligence
vizcontrol-bus, ui-shell

16.4 Python ↔ Rust Type Mappings

Python TypeRust TypeBridge Mechanism
`numpy.ndarray[float32]``&[f32]` / `Vec<f32>`PyO3 buffer protocol
`torch.Tensor``Vec<f32>``.numpy()` conversion
`LIMRPSConfig``cc_core_rs::SolverConfig`PyO3 `#[pyclass]`
`MotionFrame``cc_types::SkeletonFrame`serde JSON bridge
`DELLState``cc_semantic::SemanticFrame`Protocol buffer
`GaussianDiffusion`N/A (Python only)-
`EKFState``cc_collection::FusedState`PyO3 struct
`PhaseLock``cc_core_rs::PhaseLockLoop`Direct binding

16.5 FROZEN Schema Cross-References

SchemaVersionFrozen DateDepends On
`cc-types` (SkeletonFrame)1.0.02025-01-
`cc-types` (MotionWindow)1.0.02025-01SkeletonFrame
`cc-semantic` (SemanticFrame)1.0.02025-01cc-types
`cc-retrieval` (MotionPhrase)1.0.02025-01cc-semantic
`cc-retrieval` (RetrievalResult)1.0.02025-01MotionPhrase
`cc-protocol` (CoreMessage)1.0.02025-01cc-types, cc-semantic
`cc-window-aligner` (projection)1.0.02025-01cc-semantic

Schema Compatibility Matrix:

                cc-types  cc-semantic  cc-retrieval  cc-protocol
cc-types           ─          ✓            ✓             ✓
cc-semantic        ✗          ─            ✓             ✓
cc-retrieval       ✗          ✗            ─             ✓
cc-protocol        ✗          ✗            ✗             ─

✓ = Row depends on Column's schema
✗ = No dependency
─ = Self

16.6 Invariant Cross-References

Invariant IDCrate(s)DescriptionValidation
INV-001cc-typesBone indices 0-26 valid`BONE_COUNT = 27`
INV-002cc-semanticConfidence ∈ [0, 1]`Confidence::new()` clamp
INV-003cc-retrievalFit score ≥ 0.3 for selection`MIN_FIT_SCORE`
INV-004cc-retrievalLegibility ≥ 0.5 for selection`MIN_LEGIBILITY_SCORE`
INV-005cc-protocolDual-time contract`latent_time` + `execution_time`
INV-006cc-window-alignerDeterministic replayFrozen thresholds
INV-007cc-rag-plus-plus5D coordinate boundsDLMWeights normalization
INV-008cc-conductorPolicy ∈ valid enum`ControlPolicy` exhaustive
INV-009cc-anticipationFutures horizon ≤ 2s`MAX_ANTICIPATION_HORIZON`
INV-010cc-core-rsRing buffer SPSCSingle producer/consumer

16.7 Message Flow Cross-References

Sensor Input          Pipeline              Intelligence           Output
───────────────────────────────────────────────────────────────────────────
                      ┌──────────────┐       ┌──────────────┐
Mocopi UDP ──────────►│ cc-collection│──────►│              │
                      │ (Kalman EKF) │       │              │
MediaPipe WS ────────►└──────────────┘       │              │
                             │               │  cc-conductor │───► Actions
                             ▼               │   (Policy)   │
                      ┌──────────────┐       │              │
                      │cc-window-    │──────►│              │
                      │   aligner    │       │              │
                      │(5-stage pipe)│       └──────────────┘
                      └──────────────┘              │
                             │                     │
                             ▼                     ▼
                      ┌──────────────┐       ┌──────────────┐
                      │ cc-semantic  │       │cc-anticipation│
                      │(SemanticFrame│◄─────►│  (Futures)   │
                      └──────────────┘       └──────────────┘
                             │                     │
                             ▼                     ▼
                      ┌──────────────┐       ┌──────────────┐
                      │ cc-retrieval │◄─────►│cc-rag-plus-  │
                      │(MotionPhrase)│       │    plus      │
                      └──────────────┘       │(Trajectory)  │
                                             └──────────────┘

16.8 Python Package Dependencies

python
# cc-ml dependencies
torch >= 2.0
diffusers >= 0.21
transformers >= 4.30
numpy >= 1.24
einops >= 0.6
accelerate >= 0.20

# cc-core dependencies
numpy >= 1.24
scipy >= 1.10
torch >= 2.0  # optional for GPU
maturin >= 1.0  # for Rust bindings
Python PackageRust BridgeExternal Deps
cc-corecc-core-rs (PyO3)numpy, scipy
cc-mlNone (pure Python)torch, diffusers
cc-mcscc-collection (PyO3)fastapi, websockets
cc-visionmediapipeopencv

17. Final Statistics Summary

17.1 Documented Type Counts

CategoryCountNotes
Rust Structs387Across all 32 crates
Rust Enums124Including 30+ variant ControlEvent
Rust Traits18Node, BeatClock, Filter, etc.
Rust Constants67FROZEN thresholds and configs
Python Classes89cc-ml (52) + cc-core (37)
Python Functions156Utility and processing functions
Python Dataclasses34Config and state containers
Total Public APIs512Methods documented

17.2 Codebase Scale

MetricValue
Total Rust Files352
Total Rust Lines~145,000
Total Python Files481
Total Python Lines~147,000
Combined Source Lines~292,000
Rust Crates32 (13 top-level + 18 cc-echelon + 1 workspace)
Python Packages14
Test Coverage (Rust)~78
Test Coverage (Python)~65

17.3 Schema & Contract Summary

Schema TypeCountStatus
FROZEN Schemas7Locked for v1
Provisional Schemas4May evolve
Invariants Documented10INV-001 through INV-010
Cross-Crate Contracts12Type-safe boundaries

17.4 Layer Distribution

┌────────────────────────────────────────────────────────────────┐
│                     CODE DISTRIBUTION                          │
├────────────────────────────────────────────────────────────────┤
│ cc-echelon (18 crates)  ████████████████████████  48,000 lines │
│ cc-rag-plus-plus        ████████████             24,000 lines │
│ cc-window-aligner       ███████████              22,000 lines │
│ cc-ml (Python)          ██████████████████████   44,000 lines │
│ cc-core (Python)        ██████████████           28,000 lines │
│ Foundation crates       ████████████████         32,000 lines │
│ Other (apps, tools)     ████████████████████████ 94,000 lines │
└────────────────────────────────────────────────────────────────┘

17.5 Key Type Summary Table

TypeCrateRoleComplexity
`SkeletonFrame`cc-typesMotion capture frame27 bones × 7 floats
`MotionWindow`cc-typesAligned frame sequence~100 frames typical
`SemanticFrame`cc-semanticInterpreted motion state6 sub-states
`MotionPhrase`cc-retrievalReusable motor programVariable length
`TrajectoryGraph`cc-rag-plus-plusMemory structure~10K nodes typical
`TrajectoryCoordinate5D`cc-rag-plus-plusPosition in memory5 dimensions
`CoreMessage`cc-protocolWire formatpostcard-encoded
`ControlEvent`cc-echelonRing buffer message30+ variants
`AudioEngine`cc-echelonDSP graph128-sample blocks
`GaussianDiffusion`cc-mlDenoising model1000 timesteps
`LIMRPSSolver`cc-corePhysics solver4 iterations
`DELLCoordinator`cc-coreDual equilibrium50Hz + 2Hz

17.6 Performance Characteristics

ComponentLatencyThroughputMemory
cc-collection (EKF)<1ms50 FPS~2 KB/frame
cc-window-aligner2-5ms50 FPS~50 KB/window
cc-semantic projection<0.5ms50 FPS~1 KB/frame
cc-retrieval lookup1-3msOn-demand~100 MB index
cc-rag-plus-plus HNSW5-20msOn-demand~500 MB graph
cc-echelon audio<3ms375 Hz128-sample buffer
cc-ml diffusion50-200ms5-20 Hz~2 GB VRAM
LIM-RPS solver2-8ms50 FPS~10 KB state

17.7 Documentation Completeness

SectionLinesTablesDiagramsCode Blocks
Executive Summary45100
System Architecture180230
Foundation Layer320814
Semantic Layer280603
Pipeline Layer4201225
Intelligence Layer3801014
Protocol Layer240513
CC-Echelon5201526
RAG++ Trajectory340814
Python Layers3801008
Cross-References200832
Total~3,500851439

---

Document generated: 2025-12-28
Schema Version: 1.0.0
Total Document Lines: ~3,500
Total Codebase Lines: ~292,000 (Rust + Python)
Documented Types: 512+ public APIs
FROZEN Contracts: 7 schemas, 10 invariants

Promotion Decision

Promote into a technical note or architecture paper with implementation anchors.

Source Anchor

projects/Documentation/01-architecture/MASTER_ARCHITECTURE.md

Detected Structure

Method · Evaluation · References · Code Anchors · Architecture